Entertainment industry

Global Video Game Software Market Analysis Report 2020-30: COVID-19 Impact and Recovery Plans for the Industry - ResearchAndMarkets.com

Retrieved on: 
Tuesday, June 9, 2020

The "Video Game Software Global Market Report 2020-30: COVID-19 Impact and Recovery" report has been added to ResearchAndMarkets.com's offering.

Key Points: 
  • The "Video Game Software Global Market Report 2020-30: COVID-19 Impact and Recovery" report has been added to ResearchAndMarkets.com's offering.
  • Asia Pacific was the largest region in the global video game software market, accounting for 50% of the market in 2019.
  • The video game software market consists of sales of video game software by entities that produce video game software, including businessses that are involved in design, documentation, installation and support services, producing and distributing video games.
  • It compares the video game software market with other segments of the software products market by size and growth, historic and forecast.

WOW Unlimited Media Announces Financial Results for the First Quarter of 2020

Retrieved on: 
Thursday, May 28, 2020

Integral will trade securities of WOW on the TSXV with the objective of maintaining an orderly market of the Company's securities.

Key Points: 
  • Integral will trade securities of WOW on the TSXV with the objective of maintaining an orderly market of the Company's securities.
  • In consideration of the services provided by Integral, WOW will pay Integral a monthly cash fee of$5,500payable monthly.
  • Unlimited Media is creating a leading animation-focused entertainment company by producing top-end content and building brands and audiences on the most engaging media platforms.
  • The Companys media assets include Channel Frederator Network, which is a Multi-Channel Network on YouTube, as well as WOW!

COVID-19 Outlook and Impact- Secondary Tickets Market 2020-2024 | Growth in Online Secondary Ticketing Platforms to Boost Growth | Technavio

Retrieved on: 
Thursday, May 28, 2020

Our secondary tickets market report covers the following areas:

Key Points: 
  • Our secondary tickets market report covers the following areas:
    This study identifies the use of blockchain for ticketing as one of the prime reasons driving the secondary tickets market growth during the next few years.
  • We provide a detailed analysis of around 25 vendors operating in the Secondary Tickets Market, including some of the vendors such as Coast To Coast Tickets LLC, eBay Inc., Ideabud Inc., Live Nation Entertainment Inc., SeatGeek Inc., Ticket City Inc., TickPick LLC, TiqIQ LLC, viagogo AG, and Vivid Seats LLC.
  • Backed with competitive intelligence and benchmarking, our research reports on the Secondary Tickets Market are designed to provide entry support, customer profile and M&As as well as go-to-market strategy support.
  • Register for a free trial today and gain instant access to 17,000+ market research reports.

Coronavirus Creates Remote Working and Financial Challenges for the Video Games Industry, says TIGA

Retrieved on: 
Thursday, May 21, 2020

Overall, the report assesses the feedback from 55 businesses in the UK video games industry.

Key Points: 
  • Overall, the report assesses the feedback from 55 businesses in the UK video games industry.
  • Secondly, over half (56%) of the respondents expect that their organisation's income will decline during the coronavirus pandemic when compared to the previous financial year.
  • "TIGA's Coronavirus Report shows that thevideo games industry is relatively resilient to the Coronavirus engendered lockdown in comparison to some other economic sectors.
  • TIGA is the network for games developers and digital publishers and the trade association representing the video games industry.

Coronavirus Creates Remote Working and Financial Challenges for the Video Games Industry, says TIGA

Retrieved on: 
Thursday, May 21, 2020

Overall, the report assesses the feedback from 55 businesses in the UK video games industry.

Key Points: 
  • Overall, the report assesses the feedback from 55 businesses in the UK video games industry.
  • Secondly, over half (56%) of the respondents expect that their organisation's income will decline during the coronavirus pandemic when compared to the previous financial year.
  • "TIGA's Coronavirus Report shows that thevideo games industry is relatively resilient to the Coronavirus engendered lockdown in comparison to some other economic sectors.
  • TIGA is the network for games developers and digital publishers and the trade association representing the video games industry.

Global Music Recording Industry Trajectory & Analytics 2020-2025

Retrieved on: 
Wednesday, May 20, 2020

DUBLIN, May 20, 2020 /PRNewswire/ --The "Music Recording Industry - Global Market Trajectory & Analytics" report has been added to ResearchAndMarkets.com's offering.

Key Points: 
  • DUBLIN, May 20, 2020 /PRNewswire/ --The "Music Recording Industry - Global Market Trajectory & Analytics" report has been added to ResearchAndMarkets.com's offering.
  • The Music Recording Industry market worldwide is projected to grow by US$37.1 Billion, driven by a compounded growth of 7.5%.
  • Music Recording Industry, one of the segments analyzed and sized in this study, displays the potential to grow at over 7.5%.
  • Poised to reach over US$93.1 Billion by the year 2025, Music Recording Industry will bring in healthy gains adding significant momentum to global growth.

Music Recording Market Insights and Forecast to 2025 - Impact of COVID-19 and a Looming Global Recession - ResearchAndMarkets.com

Retrieved on: 
Wednesday, May 20, 2020

The Music Recording Industry market worldwide is projected to grow by US$37.1 Billion, driven by a compounded growth of 7.5%.

Key Points: 
  • The Music Recording Industry market worldwide is projected to grow by US$37.1 Billion, driven by a compounded growth of 7.5%.
  • Music Recording Industry, one of the segments analyzed and sized in this study, displays the potential to grow at over 7.5%.
  • Poised to reach over US$93.1 Billion by the year 2025, Music Recording Industry will bring in healthy gains adding significant momentum to global growth.
  • In Japan, Music Recording Industry will reach a market size of US$5.2 Billion by the close of the analysis period.

WOW Unlimited Media Finalizes Changes to Its Board of Directors

Retrieved on: 
Friday, May 1, 2020

Unlimited Media Inc. (WOW!

Key Points: 
  • Unlimited Media Inc. (WOW!
  • or the Company) (TSX-V: WOW; OTCQX: WOWMF) announced a change to the composition of its Board of Directors.
  • Unlimited Media is creating a leading animation-focused entertainment company by producing top-end content and building brands and audiences on the most engaging media platforms.
  • The Companys media assets include Channel Frederator Network, which is a Multi-Channel Network on YouTube, as well as WOW!

Analysis on New Product Launches in Covid-19 Related Markets-Secondary Tickets Market 2020-2024 | Growth In Online Secondary Ticketing Platforms To Boost Growth | Technavio

Retrieved on: 
Friday, May 1, 2020

Our secondary tickets market report covers the following areas:

Key Points: 
  • Our secondary tickets market report covers the following areas:
    This study identifies use of blockchain for ticketing as one of the prime reasons driving the secondary tickets market growth during the next few years.
  • We provide a detailed analysis of around 25 vendors operating in the secondary tickets market, including some of the vendors such as Coast To Coast Tickets LLC, eBay Inc., Ideabud Inc., Live Nation Entertainment Inc., SeatGeek Inc., Ticket City Inc., TickPick LLC, TiqIQ LLC, viagogo AG, and Vivid Seats LLC.
  • Backed with competitive intelligence and benchmarking, our research reports on the secondary tickets market are designed to provide entry support, customer profile and M&As as well as go-to-market strategy support.
  • Register for a free trial today and gain instant access to 17,000+ market research reports.

Live Nation Entertainment Schedules First Quarter 2020 Earnings Release And Teleconference

Retrieved on: 
Tuesday, April 28, 2020

LOS ANGELES, April 28, 2020 /PRNewswire/ --Live Nation Entertainment, Inc. (NYSE: LYV) the world's leading live entertainment company, will release its first quarter 2020 financial results after market hours on Thursday, May 7, 2020.

Key Points: 
  • LOS ANGELES, April 28, 2020 /PRNewswire/ --Live Nation Entertainment, Inc. (NYSE: LYV) the world's leading live entertainment company, will release its first quarter 2020 financial results after market hours on Thursday, May 7, 2020.
  • Michael Rapino, Live Nation Entertainment's President and Chief Executive Officer, will host a teleconference that day at 2:00 p.m. PT (5:00 p.m.
  • A live webcast of the call will be accessible from the "News / Events" section of the company's website at investors.livenationentertainment.com .
  • Live Nation Entertainment (NYSE: LYV) is the world's leading live entertainment company comprised of global market leaders: Ticketmaster, Live Nation Concerts and Live Nation Media & Sponsorship.