Interactive media

Blue Hat Schedules Year-End 2020 Financial Results Release and Conference Call

Retrieved on: 
Wednesday, March 31, 2021

Investors may access the live webcast at the following link: Blue Hat 2020 Year End Conference Call .

Key Points: 
  • Investors may access the live webcast at the following link: Blue Hat 2020 Year End Conference Call .
  • For those unable to listen to the live webcast, a replay will be available shortly after the call at the investor relations section of Blue Hat's website ( http://ir.bluehatgroup.com ).
  • Blue Hat Interactive Entertainment Technology is a producer, developer and operator of AR interactive entertainment games and toys in China, including interactive educational materials, mobile games, and toys with mobile game features.
  • Distinguished by its own proprietary technology, Blue Hat aims to create an engaging, interactive and immersive community for its users.

Streamline Media Group Showcases The Fashion Industry's First Immersive Gaming Experience with Balenciaga's Afterworld: The Age of Tomorrow

Retrieved on: 
Wednesday, March 17, 2021

LAS VEGAS, March 17, 2021 /PRNewswire/ -- Today, Streamline Media Group (Streamline) announces its key role in developing Balenciaga's Afterworld "The Age of Tomorrow" game.

Key Points: 
  • LAS VEGAS, March 17, 2021 /PRNewswire/ -- Today, Streamline Media Group (Streamline) announces its key role in developing Balenciaga's Afterworld "The Age of Tomorrow" game.
  • This project turned the fashion industry on its head in December 2020, delivering the first prominent interactive, immersive 3D gaming experience to launch its Fall 2021 Collection.
  • "A guiding light in the industry that allows people to see that interactive media is the future of marketing."
  • Afterworld: The Age of Tomorrow is a prime example of how the enterprise can incorporate video games in the digital transformation of the global economy.

Blue Hat Interactive Entertainment Technology Announces the Closing of a Registered Direct Offering of $7.59 Million

Retrieved on: 
Thursday, February 4, 2021

The Company also issued to the investors unregistered warrants to purchase up to 3,580,000 ordinary shares in a concurrent private placement.

Key Points: 
  • The Company also issued to the investors unregistered warrants to purchase up to 3,580,000 ordinary shares in a concurrent private placement.
  • Blue Hat Interactive Entertainment Technology is a producer, developer and operator of AR interactive entertainment games and toys in China, including interactive educational materials, mobile games, and toys with mobile game features.
  • Distinguished by its own proprietary technology, Blue Hat aims to create an engaging, interactive and immersive community for its users.
  • These risks and uncertainties could cause the Company's actual results to differ materially from those indicated in the forward-looking statements.

Interactive Field Trips Offered to Educators for Black History Month, President's Day, Women's History Month and Earth Day

Retrieved on: 
Tuesday, February 2, 2021

NORTH MANKATO, Minn., Feb. 2, 2021 /PRNewswire/ -- In preparation for several upcoming significant historical, cultural and societal events, the Center for Interactive Learning and Collaboration (CILC) has curated a list of live, interactive virtual field trips that educators can access to enrich discussions surrounding Black History Month, President's Day, Women's History Month and Earth Day.

Key Points: 
  • NORTH MANKATO, Minn., Feb. 2, 2021 /PRNewswire/ -- In preparation for several upcoming significant historical, cultural and societal events, the Center for Interactive Learning and Collaboration (CILC) has curated a list of live, interactive virtual field trips that educators can access to enrich discussions surrounding Black History Month, President's Day, Women's History Month and Earth Day.
  • Several of the offerings are free to the public, while others have a fee associated.
  • What sets CILC and its content collaborators' programs apart from traditional web-based experiences (prerecorded) is the live interactive aspect.
  • The selections below offer an engaging resource to educators who want to expand their curriculum in a unique and authentic manner.

Blue Hat Interactive Entertainment Technology Announces $7.59 Million Registered Direct Offering

Retrieved on: 
Monday, February 1, 2021

The registered direct offering and private placement are expected to close on or about February 3, 2021, subject to customary closing conditions.

Key Points: 
  • The registered direct offering and private placement are expected to close on or about February 3, 2021, subject to customary closing conditions.
  • Immediately following the closing of the offering, and after giving effect to the issuance of the 7,160,000 ordinary shares in the registered direct offering, there will be 46,973,660 ordinary shares outstanding.
  • Blue Hat Interactive Entertainment Technology is a producer, developer and operator of AR interactive entertainment games and toys in China, including interactive educational materials, mobile games, and toys with mobile game features.
  • Distinguished by its own proprietary technology, Blue Hat aims to create an engaging, interactive and immersive community for its users.

Take-Two Interactive Software, Inc. to Report Fiscal Third Quarter 2021 Results on Monday, February 8, 2021

Retrieved on: 
Monday, January 11, 2021

Take-Two Interactive Software, Inc. (NASDAQ: TTWO) today announced that it plans to report financial results for the third quarter of its fiscal year 2021, ended December 31, 2020, after the market close on Monday, February 8, 2021.

Key Points: 
  • Take-Two Interactive Software, Inc. (NASDAQ: TTWO) today announced that it plans to report financial results for the third quarter of its fiscal year 2021, ended December 31, 2020, after the market close on Monday, February 8, 2021.
  • The Company plans to hold a conference call to discuss its results at 4:30 p.m. Eastern Time, which can be accessed by dialing (877) 407-0984 or (201) 689-8577.
  • A live, listen-only webcast and a replay of the call will be available at http://ir.take2games.com/ .
  • Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe.

Subnation to Produce Immersive "Oasis" Entertainment Series at Iconic Beverly Hilton

Retrieved on: 
Friday, January 1, 2021

"We are continually looking for innovative opportunities and creating memorable experiences for our guests and visitors, said Michael Robertson, Hotel Manager at Beverly Hilton.

Key Points: 
  • "We are continually looking for innovative opportunities and creating memorable experiences for our guests and visitors, said Michael Robertson, Hotel Manager at Beverly Hilton.
  • "We are excited to collaborate with Subnation to develop forward-thinking approaches and alternatives to bring live performances back while abiding by safety regulations and social distancing guidelines."
  • Set on the rooftop of the hotel's international ballroom, home to several award shows and charitable events, the Subnation Oasis entertainment series will feature musical performances, gaming competitions, immersive theatre, stand-up comedy, and film premieres.
  • Subnation Media is a gaming and esports media holding company that develops, produces and manages lifestyle content, immersive experiences, and original properties that influence today's culture.

Take-Two Interactive Software, Inc. to Present at MKM Partners Virtual Conference

Retrieved on: 
Tuesday, November 24, 2020

Take-Two Interactive Software, Inc. (NASDAQ: TTWO) today announced that Strauss Zelnick, the Companys Chairman and Chief Executive Officer, plans to present at the MKM Partners Virtual Conference.

Key Points: 
  • Take-Two Interactive Software, Inc. (NASDAQ: TTWO) today announced that Strauss Zelnick, the Companys Chairman and Chief Executive Officer, plans to present at the MKM Partners Virtual Conference.
  • A link to the live webcast of the presentation will be available via the Companys website at http://ir.take2games.com .
  • A replay of the presentation will be archived and available at the same location.
  • Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe.

Take-Two Interactive Software, Inc. to Present at UBS Global TMT Virtual Conference

Retrieved on: 
Wednesday, November 18, 2020

Take-Two Interactive Software, Inc. (NASDAQ: TTWO) today announced that Strauss Zelnick, the Companys Chairman and Chief Executive Officer, plans to present at the UBS Global TMT Virtual Conference .

Key Points: 
  • Take-Two Interactive Software, Inc. (NASDAQ: TTWO) today announced that Strauss Zelnick, the Companys Chairman and Chief Executive Officer, plans to present at the UBS Global TMT Virtual Conference .
  • A link to the live webcast of the presentation will be available via the Companys website at http://ir.take2games.com .
  • A replay of the presentation will be archived and available at the same location.
  • Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe.

Insights on Virtual Reality Market within the Interactive Home Entertainment Sector | Increasing Adoption of AR and VR Technology to Emerge as a Key Driver | Technavio

Retrieved on: 
Tuesday, October 13, 2020

The global interactive home entertainment market is the parent market of the virtual reality market.

Key Points: 
  • The global interactive home entertainment market is the parent market of the virtual reality market.
  • Within its scope, the interactive home entertainment market covers companies offering products, services, and solutions in advertising, broadcasting, cable and satellite, publishing, movies and entertainment, interactive home entertainment, and interactive media and services.
  • The global interactive home entertainment market covers companies engaged in producing interactive gaming products, including mobile gaming applications.
  • The report also offers insights on high growth regions and opportunities for vendors operating in each sub-segment of the virtual reality market.