M-learning

Corporate e-Learning Market Size to Grow USD 44.6 Billion 2028 at a CAGR of 10.5% | Valuates Reports

Retrieved on: 
Wednesday, June 29, 2022

- The global E-Learning VR Market size is projected to reach USD 300.3 Million by 2028, from USD 65 Million in 2021, at a CAGR of 23.8% during 2022-2028.

Key Points: 
  • - The global E-Learning VR Market size is projected to reach USD 300.3 Million by 2028, from USD 65 Million in 2021, at a CAGR of 23.8% during 2022-2028.
  • - The global Deep Learning market size is projected to reach USD 11910 Million by 2028, from USD 2671.2 Million in 2021, at a CAGR of 23.6% during 2022-2028.
  • - The global corporate learning management system (LMS) market size is projected to reach USD 9296 Million by 2026, from USD 2136.9 million in 2019, at a CAGR of 22.8% during 2021-2027.
  • - The global Mobile Learning market size is projected to reach USD 76520 Million by 2028, from USD 20020 Million in 2021, at a CAGR of 20.6% during 2022-2028.

Corporate e-Learning Market Size to Grow USD 44.6 Billion 2028 at a CAGR of 10.5% | Valuates Reports

Retrieved on: 
Wednesday, June 29, 2022

- The global E-Learning VR Market size is projected to reach USD 300.3 Million by 2028, from USD 65 Million in 2021, at a CAGR of 23.8% during 2022-2028.

Key Points: 
  • - The global E-Learning VR Market size is projected to reach USD 300.3 Million by 2028, from USD 65 Million in 2021, at a CAGR of 23.8% during 2022-2028.
  • - The global Deep Learning market size is projected to reach USD 11910 Million by 2028, from USD 2671.2 Million in 2021, at a CAGR of 23.6% during 2022-2028.
  • - The global corporate learning management system (LMS) market size is projected to reach USD 9296 Million by 2026, from USD 2136.9 million in 2019, at a CAGR of 22.8% during 2021-2027.
  • - The global Mobile Learning market size is projected to reach USD 76520 Million by 2028, from USD 20020 Million in 2021, at a CAGR of 20.6% during 2022-2028.

Education Apps Market to Grow USD 101330 Million by 2028 at a CAGR of 15% | Valuates Reports

Retrieved on: 
Wednesday, June 15, 2022

- The global Corporate elearning market size is projected to reach USD 37160.40 Million by 2026, from USD 17245.65 Million in 2019, at a CAGR of 10.91% during 2020-2026.

Key Points: 
  • - The global Corporate elearning market size is projected to reach USD 37160.40 Million by 2026, from USD 17245.65 Million in 2019, at a CAGR of 10.91% during 2020-2026.
  • - The global Deep Learning market size is projected to reach USD 11910 Million by 2028, from USD 2671.2 Million in 2021, at a CAGR of 23.6% during 2022-2028.
  • - The global K-12 Software market size is projected to reach USD 3619.8 Million by 2028, from USD 1052.5 Million in 2021, at a CAGR of 19.0% during 2022-2028.
  • - The global K12 Education Learning Management market size is projected to reach USD 3691.6 Million by 2028, from USD 1052.5 Million in 2021, at a CAGR of 19.4% during 2022-2028.

Education Apps Market to Grow USD 101330 Million by 2028 at a CAGR of 15% | Valuates Reports

Retrieved on: 
Wednesday, June 15, 2022

- The global Corporate elearning market size is projected to reach USD 37160.40 Million by 2026, from USD 17245.65 Million in 2019, at a CAGR of 10.91% during 2020-2026.

Key Points: 
  • - The global Corporate elearning market size is projected to reach USD 37160.40 Million by 2026, from USD 17245.65 Million in 2019, at a CAGR of 10.91% during 2020-2026.
  • - The global Deep Learning market size is projected to reach USD 11910 Million by 2028, from USD 2671.2 Million in 2021, at a CAGR of 23.6% during 2022-2028.
  • - The global K-12 Software market size is projected to reach USD 3619.8 Million by 2028, from USD 1052.5 Million in 2021, at a CAGR of 19.0% during 2022-2028.
  • - The global K12 Education Learning Management market size is projected to reach USD 3691.6 Million by 2028, from USD 1052.5 Million in 2021, at a CAGR of 19.4% during 2022-2028.

Virtual Reality Simulation for Warehouse Inspections using Machine Learning and Dynamic Voice Interactions with Non-Playing Characters Wins Gold Horizon Award

Retrieved on: 
Monday, May 9, 2022

FRANKLIN, Ohio, May 9, 2022 /PRNewswire-PRWeb/ -- Designing Digitally, Inc., a custom online training development company, earned a Gold award at the Horizon Interactive Awards. The Horizon Interactive Awards is a worldwide annual competition that acknowledges honorable accomplishments in interactive media developments. Designing Digitally, Inc. is thrilled to be presented with three esteemed awards in this year's competition.

Key Points: 
  • The gold Horizon award was for the success in their work done for the Virtual Reality Simulation for Warehouse Inspections using Machine Learning and Dynamic Voice Interactions with Non-Playing Characters.
  • This 3D simulation is created for VR headsets, but can also be accessed via a web browser using WebXR and AI Machine learning chatbot systems.
  • Andrew Hughes , President of Designing Digitally, Inc. said, "We were honored to hear the great news of winning a gold Horizon award.
  • The award-winning company offers a wide spectrum of solutions, including interactive custom Virtual Reality, Augmented Reality, eLearning , Serious Games , Training Simulations , and Mobile Learning .

Why Microlearning in the Classroom is Gaining Popularity

Retrieved on: 
Wednesday, July 28, 2021

Renowned as the best private school Melbourne -wide, Haileybury explains that microlearning is characterised by features including short activities, single learning objectives, various formats and mobile learning, where students can access microlearning modules using their smartphones and other digital devices.

Key Points: 
  • Renowned as the best private school Melbourne -wide, Haileybury explains that microlearning is characterised by features including short activities, single learning objectives, various formats and mobile learning, where students can access microlearning modules using their smartphones and other digital devices.
  • The concept of microlearning is based on psychologist George Miller's concept of chunking.
  • The short, sharp sessions involved in microlearning at Haileybury are designed to be easier for the student to absorb when they later explore specific topics in more depth with their teachers in the classroom.
  • Microlearning has become increasingly popular due to virtual learning and as Haileybury points out, it can be implemented in any learning environment from a traditional classroom to a virtual one.

Charter Schools USA Selects GTT SD-WAN to Improve Network Agility and Security

Retrieved on: 
Wednesday, March 10, 2021

In todays hybrid classroom and remote learning scenarios, CSUSA-managed charter schools are more reliant than ever on secure and reliable network infrastructure.

Key Points: 
  • In todays hybrid classroom and remote learning scenarios, CSUSA-managed charter schools are more reliant than ever on secure and reliable network infrastructure.
  • We recognize the vital importance of Charter Schools USA providing a safe and enriching learning environment during these challenging times, stated Rob Westervelt, GTT SVP and channel chief.
  • 10jin Solutions is an information technology provider for public, private, and charter schools throughout the United States.
  • Supporting nearly 100 schools nationwide, 10jin provides technology solutions for both in-person and mobile learning schools and their faculty and students.

TRUCE Software Awarded U.S. Patent for Contextual Mobile Device Management (CMDM)

Retrieved on: 
Thursday, November 12, 2020

LISLE, Ill., Nov. 12, 2020 /PRNewswire/ -- TRUCE Software , the first platform to offer a contextually-aware and responsive mobile device management solution, announces today the issuance of U.S. Patent No.

Key Points: 
  • LISLE, Ill., Nov. 12, 2020 /PRNewswire/ -- TRUCE Software , the first platform to offer a contextually-aware and responsive mobile device management solution, announces today the issuance of U.S. Patent No.
  • 10,805,861 for the use of a mobile app to detect workplace events, such as movement, proximity, or location, and automatically trigger situationally-relevant managementof a mobile device and enforcement of mobile device policies.
  • The "Context-Aware Mobile Device Management" patent applies to all mobile operating systems and devices (smartphones, tablets, laptops, wearable devices, etc.
  • TRUCE offers the first Mobile Device Management platform to provide flexible, contextual enforcement of your mobile device policy, allowing companies to temporarily suspend distracting mobile apps based on the work being performed, the work location or even the user or work group.

Digital.com Names Best Learning Management Systems of 2020

Retrieved on: 
Friday, October 16, 2020

SEATTLE, Oct. 16, 2020 /PRNewswire-PRWeb/ -- Digital.com has named the best learning management system (LMS) software of 2020.

Key Points: 
  • SEATTLE, Oct. 16, 2020 /PRNewswire-PRWeb/ -- Digital.com has named the best learning management system (LMS) software of 2020.
  • The top-rated solutions were evaluated based on key features, which include multiple learning methodologies, SCROM compliance, and mobile learning compatibility.
  • Each company was required to offer diverse learning methods such as asynchronous, which does not restrict learners to a specific place or time.
  • Additional requirements include mobile access to learning tools and a Shareable Content Object Reference Model (SCROM), which enables educational materials that are easy to share across systems and platforms.

E-learning Course | Growing Adoption of Mobile Learning to Boost the Market Growth | Technavio

Retrieved on: 
Tuesday, October 13, 2020

The report offers an up-to-date analysis regarding the current market scenario, latest trends and drivers, and the overall market environment.

Key Points: 
  • The report offers an up-to-date analysis regarding the current market scenario, latest trends and drivers, and the overall market environment.
  • View the full release here: https://www.businesswire.com/news/home/20201013005847/en/
    Technavio has announced its latest market research report titled Global E-learning courses 2020-2024 (Graphic: Business Wire)
    One of the key factors contributing to e-learning courses market growth is the growing popularity and adoption of mobile learning.
  • The increasing need for a simplified learning environment to remotely train learners is also fueling market growth.
  • To help clients improve their market position, this e-learning course forecast report provides a detailed analysis of the market leaders.