PlayStation VR

Tanks, Planes, and Infantry, Oh My! Final Assault Brings Real Time Strategy Combat to VR

Retrieved on: 
Thursday, September 27, 2018

Filled with explosive action from the moment players enter the game, Final Assault brings the most intriguing parts of the classic RTS genre to VR.

Key Points: 
  • Filled with explosive action from the moment players enter the game, Final Assault brings the most intriguing parts of the classic RTS genre to VR.
  • The player has complete control from defending their headquarters to deploying an onslaught of tanks, planes and artillery.
  • Quick thinking, strategic decisions, and fast VR reflexes are imperative as players jump into this first of its kind VR combat!
  • Final Assault is due out in spring 2019, available on PSVR, Oculus, and Vive.

Global Virtual Reality (VR) Industry

Retrieved on: 
Monday, August 20, 2018

The First Wave of VR Unleashes the Power of VR as a Training, Simulation & Gaming Tool

Key Points: 
  • The First Wave of VR Unleashes the Power of VR as a Training, Simulation & Gaming Tool
    From a Fictional Concept to a Multi-Billion Dollar Opportunity, the VR Market is Ripe for the Picking
    Table 1: Unbroken Faith in the Promised Potential of VR Technology to Sustain Growth in Funding Support for VR Start-Ups: Global Annual Investments in AR & VR Companies (in US$ Million) for the Years 2015, 2016 and 2017 (includes corresponding Graph/Chart)
    The Rise & Fall of Mobile VR: The Insider Story of Why Consumer VR is Falling
    Table 2: In the Consumer Market, Smartphone Based VR Fails to Harness the Power of Emotions: Global Smartphone Sales Vs VR Headset Unit Sales (in Million) and % Penetration of VR Headsets Among Smartphone Users for the Years 2018, 2020 and 2022 (includes corresponding Graph/Chart)
    Table 3: Augmented Reality (AR) Finds Greater Favor Among Consumers for Entertainment, Gaming and Mobile Applications: % Breakdown of AR & VR Spending for the Years 2016, 2018, 2020 and 2022 (includes corresponding Graph/Chart)
    The Rise of VR Arcades: The Last Ditch Attempt to Revive the Consumer Gaming Market
    Table 4: Convergence of eSports With VR to Open New Revenue Opportunities for VR Arcades as the Gaming Centers of the Future: Global eSports Market (in US$ Million) for the Years 2015, 2018, 2020 and 2022 (includes corresponding Graph/Chart)
    Table 5: The Power of Immersive Telepresence on Consumer Perception Brings Out VR as a Powerful Marketing Tool in the US$ 600 Billion Opportunity Laden Advertising Industry: Global Advertising Spending (in US$ Billion) for the Years 2016, 2018, 2020 and 2022 (includes corresponding Graph/Chart)
    Table 6: Role of VR in Building Virtual Showrooms to Receive a Boost from the Optimistic Growth of the e-Commerce Industry: Global B2C E-Commerce Sales (in US$ Billion) for the Years 2015, 2018 and 2022 (includes corresponding Graph/Chart)
    Table 7: Promised Role of VR in Managing Distributed Teams Via Remote Collaboration to Grow Bigger Against the Backdrop of the Growing Base of Mobile Workers: Breakdown of Global Mobile Worker Population (in Million) by Geographic Region for the Years 2017 & 2024 (includes corresponding Graph/Chart)
    Table 8: VR to Corner an Increasing Share of the Enterprise Communication & Collaboration Market as the Next Disruptive Technology After IP Video Conferencing: Global Enterprise Collaboration & Communication Market (in US$ Billion) for the Years 2018, 2022 and 2024 (includes corresponding Graph/Chart)
    Table 9: Policy Led Focus on Improving Manufacturing's Share in Global GDP Opens Up the Industry's Willingness to Adopt New Technologies like VR: Contribution of Manufacturing to Global GDP (in %) for the Years 2016 and 2017 in Select Country (includes corresponding Graph/Chart)
    Table 10: Global Epidemic of Occupational Injuries & Workplace Accidents & the Need for a New Paradigm of Prevention Throws the Spotlight on VR in the Manufacturing Industry: Global Cost of Work-Related Injuries Deaths (in US$ Trillion) for the Years 2016, 2018 & 2020 (includes corresponding Graph/Chart)
    Table 11: As the Pinnacle of Machine Monitoring & Diagnostics Technology, VR to Benefit From the Growing Focus Shed on Remote Monitoring & Diagnostics: Global Opportunity in Plant Asset Management (PAM) (in US$ Billion) for the Years 2018, 2020 and 2022 (includes corresponding Graph/Chart)
    Table 12: Value-Based Reimbursement (VBR) Trend Spurs Greater Need for Smarter, More Efficient & Effective Provision of Healthcare Services Which Spells Opportunities for VR as a Key Enabler: U.S. Medicare Payment Reform as a Case in Point - Percentage of Traditional Fee-for-Service (FFS) Payments and Value-Based Alternative Payment Models (APMs) for the Years 2015 and 2019 (includes corresponding Graph/Chart)
    Table 13: The Benefits of Designing & Troubleshooting in Virtual Spaces Drives Adoption of VR in the Increasingly Technologically Complex Aircraft Manufacturing & MRO Space: Global Market for Aircraft Product & Services (in US$ Billion) by Segment for the Years 2018, 2022 and 2
    Future of VR Lies in the Hardware Design: A Review
    Table 14: Offering the Best of Mobile & Tethered Worlds, Standalone VR Headsets Emerge to Drive the Future of VR: Global % Share of VR Headset Sales by Form Factor for the Years 2018 and 2022 (includes corresponding Graph/Chart)
    Table 15: Headsets Rule the VR Hardware Market: Global % Share of VR Hardware Volume Shipments by Product Type for the Years 2016, 2018 and 2020 (includes corresponding Graph/Chart)
    Table 16: Supported by High Volume Shipments of Low Priced PlayStation VR Headset, Sony Emerges as the Leader: Global Market Share (in %) of Leading VR Headset Vendors Based on Volume Shipments for the Year 2018 (includes corresponding Graph/Chart)
    Standalone VR Headsets Promote Untethered VR Experience: Oculus Go Stands Out Among Pricier Competitors