Oculus Rift

Arcade gaming market size to grow by USD 1.79 billion from 2020 to 2025: A descriptive analysis of customer landscape, vendor assessment, and market dynamics - Technavio

Retrieved on: 
Tuesday, January 17, 2023

By geography, the global arcade gaming market is segmented into APAC, North America, Europe, South America, and MEA.

Key Points: 
  • By geography, the global arcade gaming market is segmented into APAC, North America, Europe, South America, and MEA.
  • The report provides actionable insights and estimates the contribution of all regions to the growth of the global arcade gaming market.
  • Leading drivers - One of the key factors driving the global arcade gaming market growth is the increased physical activity in arcade gaming.
  • The mobile gaming market size is predicted to surge to USD 66.43 billion from 2021 to 2026 at an accelerating CAGR of 12.26%.

Walmart Jumps Into Roblox With Launch of Walmart Land and Walmart’s Universe of Play

Retrieved on: 
Monday, September 26, 2022

Today, Walmart is announcing the launch of two new immersive experiences in the metaverse mega-platform, Roblox.

Key Points: 
  • Today, Walmart is announcing the launch of two new immersive experiences in the metaverse mega-platform, Roblox.
  • Called Walmart Land and Walmarts Universe of Play, the spaces offer unique interactive content and entertainment for customers, bringing to life the best of Walmarts isles in a virtual world.
  • Walmart Land will bring the best fashion, style, beauty and entertainment items directly to the global Roblox community of over 52 million daily users.
  • The retailer will continue to bring the fun with Walmarts Universe of Play the ultimate virtual toy destination in Roblox, just in time for those oh-so-real holiday wish lists.

Global EdTech and Smart Classrooms Markets, 2022-2027 - Growing Demand for Training, Presentation, and Meetings Among Corporates and Education Institutes

Retrieved on: 
Friday, August 5, 2022

The student response system keeps the students engaged in the class and encourages them to participate actively in the learning process.

Key Points: 
  • The student response system keeps the students engaged in the class and encourages them to participate actively in the learning process.
  • The students' feedback is given either through clickers or the software installed on their computers.
  • It empowers the students to track their progress reports and respond to the teachers when asked questions.
  • The Center for Immersive Experiences (CIE) at Penn State University exemplifies EdTech's potential in higher education.

Global EdTech and Smart Classrooms Market Report 2022-2027 Featuring Leading Players - Apple, Cisco, Blackboard, IBM, Dell EMC, Google, Microsoft, Oracle, SAP, & Instructure - ResearchAndMarkets.com

Retrieved on: 
Thursday, August 4, 2022

The student response system keeps the students engaged in the class and encourages them to participate actively in the learning process.

Key Points: 
  • The student response system keeps the students engaged in the class and encourages them to participate actively in the learning process.
  • The students' feedback is given either through clickers or the software installed on their computers.
  • It empowers the students to track their progress reports and respond to the teachers when asked questions.
  • Clickers, classroom response systems, personal response systems, and audience response systems are other names for student response systems.

Jam Studio VR Seeks Strategic Partners

Retrieved on: 
Tuesday, April 26, 2022

The current Jam Studio VR App is now compatible with the Valve Index, Oculus Quest, Oculus Rift, HTC Vive and Enterprise, and Windows MR Headsets and Controllers on Steam and/or Viveport, the HTC Flow and Focus on Viveport, and the Quest 1 & 2 Stand Alone Headsets in App Labs (see https://jamstudiovr.com/ ).

Key Points: 
  • The current Jam Studio VR App is now compatible with the Valve Index, Oculus Quest, Oculus Rift, HTC Vive and Enterprise, and Windows MR Headsets and Controllers on Steam and/or Viveport, the HTC Flow and Focus on Viveport, and the Quest 1 & 2 Stand Alone Headsets in App Labs (see https://jamstudiovr.com/ ).
  • The Jam Studio VR Platform currently includes learning, therapy, edutainment and entertainment applications for the consumer, education, healthcare, special needs, and senior care markets and can be easily leveraged to create extraordinary multi-player and social experiences in the Metaverse.
  • The Company is actively seeking strategic partners and content to leverage its fully developed platforms and Apps.
  • This includes Resale/Revenue Sharing, Licensing, Content Distribution, New Application Development, Licensing, Investment and/or Merger/Acquisition partners.

Take Your Seat for the New Era - Launching July 1, 2022

Retrieved on: 
Thursday, April 21, 2022

With a more competitive and unpredictable line-up, players will test their skills across the 2022 calendar, including the International Autodrome for the inaugural Miami Grand Prix.

Key Points: 
  • With a more competitive and unpredictable line-up, players will test their skills across the 2022 calendar, including the International Autodrome for the inaugural Miami Grand Prix.
  • Players can pre-order the Champions Edition now , which includes three days early access and a time-limited Miami inspired content pack.
  • "Alongside the real-world changes, we have updated the physics to accommodate the new aero rules and re-worked the tyre model, making the handling more true to life.
  • Select Immersive, and players will face risk-reward challenges, which could be the difference between a place on the podium or finishing outside the points.

UPMC Children's Hospital Foundation Receives $1 Million Gift from Alba Tull to Benefit Children's Neuroscience Institute

Retrieved on: 
Thursday, April 21, 2022

PITTSBURGH, April 21, 2022 /PRNewswire/ -- UPMC Children's Hospital Foundation today announced it has received a $1 million gift from Alba Tull to advance pediatric neuroscience research, education and patient care at UPMC Children's Hospital of Pittsburgh's Children's Neuroscience Institute (CNI).

Key Points: 
  • PITTSBURGH, April 21, 2022 /PRNewswire/ -- UPMC Children's Hospital Foundation today announced it has received a $1 million gift from Alba Tull to advance pediatric neuroscience research, education and patient care at UPMC Children's Hospital of Pittsburgh's Children's Neuroscience Institute (CNI).
  • Last year, she worked with the University of Pittsburgh School of Medicine to create the Alba Tull Center for Neuro Imaging and Therapeutics.
  • Today's gift will now help bring that same commitment of pursuing innovative neuroscience research and treatment to children.
  • We are very thankful to Alba Tull for continuing to support the important work of our team and hospital."

Arcade Gaming Market: 52% of Growth to Originate from APAC | Key Findings in the Area of Vendor Landscape, Key Market Segments, Regions, and Latest Trends and Drivers

Retrieved on: 
Friday, April 8, 2022

The report provides a detailed analysis of drivers & opportunities, top winning strategies, competitive scenario, future market trends, market size & estimations, and major investment pockets.

Key Points: 
  • The report provides a detailed analysis of drivers & opportunities, top winning strategies, competitive scenario, future market trends, market size & estimations, and major investment pockets.
  • D-BOX Technologies Inc.-This company offers various arcade games such as SIM Racing games, DiRT rally 2.0, and GRID.
  • Market growth in APAC will be fasterthan the growth of the market in other regions.
  • The availability of innovative arcade games with high graphics capabilitieswill facilitate thearcade gaming market growth in APACover the forecast period.

Thomas Tull Invests in Sandbox AQ to Accelerate the Development of AI and Quantum Technologies and Solutions

Retrieved on: 
Tuesday, March 22, 2022

Thomas' strategic investment will enable Sandbox AQ to expand its AI and quantum technologies by hiring additional AI experts, physicists and engineers.

Key Points: 
  • Thomas' strategic investment will enable Sandbox AQ to expand its AI and quantum technologies by hiring additional AI experts, physicists and engineers.
  • "Investing in technology and technological advances are central to our country's continued success and edge in the global marketplace," said Thomas Tull.
  • "With the support and guidance of strong quantum tech proponents such as Thomas Tull, we will seek to transform entire industries in preparation for this AI and quantum revolution."
  • Sandbox AQ is an enterprise SaaS company delivering solutions at the nexus of quantum tech and AI.

Zenith:The Last City Developer Ramen VR Closes $35M Series B Round Led by Anthos and Dune

Retrieved on: 
Thursday, March 17, 2022

SAN FRANCISCO, March 17, 2022 /PRNewswire/ -- Ramen VR, the game developer behind VR MMORPG Zenith:The Last City, has just closed a series B round of funding. The $35M B round is led by Anthos and Dune, with Makers investing pro-rata and personal investments from Andrew Chen and James Gwertzman, general partners at Andreessen Horowitz. The funding will be used to double the size of the studio as it transforms Zenith into a gaming super-app containing multiple worlds and gameplay experiences across VR, desktop, and mobile.

Key Points: 
  • VR MMORPG Launches on Steam, Reaching #1 Selling Game
    SAN FRANCISCO, March 17, 2022 /PRNewswire/ -- Ramen VR, the game developer behind VR MMORPG Zenith:The Last City , has just closed a series B round of funding.
  • The $35M B round is led by Anthos and Dune, with Makers investing pro-rata and personal investments from Andrew Chen and James Gwertzman, general partners at Andreessen Horowitz.
  • Here's what David Brillembourg, GP of Dune Ventures had to say: "With the record-breaking launch of Zenith: The Last City, Ramen VR showcased its strength as the leading VR MMO studio.
  • "Closing this important round of funding will help us grow our team so we can continue to build out our vision.