Steamroller

Steamroller Taps Shawn Dunn For Chief Technology Officer

Retrieved on: 
Friday, March 8, 2024

MOUNT DORA, Fla. , March 8, 2024 /PRNewswire-PRWeb/ -- Prior to joining Steamroller, Dunn was a Senior Product Manager at Epic Games where he was instrumental in the company's development direction of Unreal Engine in order for it to be easily adopted and used in the Media & Entertainment industry in Virtual Production, Visual Effects and Feature Animation. Shawn spent 3.5 years at Original Force, a privately owned animation studio with bases in Los Angeles, Beijing, Nanjing, Shanghai and Chengdu, where he was responsible for overseeing the technology foundation of the company, implementing IT and workflow innovations that support the creative and artistic process. Dunn also spent 13 years at Weta FX where he served as Head of Research and Development for the motion group, managing R&D for its animation, motion editing, pre-vis and crowd simulation units. Throughout his 28 year career, Shawn worked on over 30 feature films including Steven Spielberg's The Adventures of Tintin and The BFG, James Cameron's Avatar, Peter Jackson's Hobbit trilogy, King Kong, The Lord Of The Rings: The Return of the King, Rise of The Planet of The Apes, Iron Man 3, Man Of Steel, Dawn of the Planets of the Apes, The Avengers, X-Men: First Class and The Jungle Book.

Key Points: 
  • Steamroller Animation has announced that Shawn Dunn will be joining the studio as Chief Technology Officer.
  • Aaron Gilman, Chief Executive Officer of Steamroller Studios says, "We are beyond excited to welcome Shawn to Steamroller.
  • I have also been pushing real time workflows for most of my career and these are both areas that Steamroller Animation has been striving towards," says Shawn Dunn, Chief Technology Officer of Steamroller Studios.
  • Aaron Gilman, Chief Executive Officer of Steamroller Studios says, "We are beyond excited to welcome Shawn to Steamroller.

STEAMROLLER ANIMATION RECEIVES EPIC MEGAGRANT TO ASSIST IN THE PRODUCTION OF SPICE FRONTIER, AN ANIMATED SERIES POWERED BY UNREAL ENGINE 5

Retrieved on: 
Monday, October 24, 2022

MT. DORA, Fla., Oct. 24, 2022 /PRNewswire/ -- Steamroller Animation has received an Epic MegaGrant from Epic Games. The MegaGrant will be used to support the production of Spice Frontier using Epic's Unreal Engine. As a collaborative value add, Steamroller will also share feedback as they develop their animation pipeline to the Unreal Engine team to help develop new technology and innovation for animation and pipeline tools within Unreal Engine 5, the latest version of Epic's cutting-edge real-time 3D tool.

Key Points: 
  • The Orlando, Florida-based animation studio will utilize Epic Games' Unreal Engine to bring Spice Frontier, an animated episodic to life.
  • DORA, Fla., Oct. 24, 2022 /PRNewswire/ -- Steamroller Animation has received an Epic MegaGrant from Epic Games.
  • The MegaGrant will be used to support the production of Spice Frontier using Epic's Unreal Engine.
  • "Using Epic Games' Unreal Engine primarily for an animated series will truly help streamline our production and allow for a one-stop shop software solution," Jalil Sadool, Steamroller Chief Creative Officer.