E-Sports Global Market Report 2023
Retrieved on:
Thursday, February 9, 2023
Online, Alibaba Group, Telecom, Organization, Digital entertainment, Valve Corporation, Epic Games, CJ Group, PLC, MOBA, GungHo Online Entertainment, Team Liquid, PwC, King, Astrum Online Entertainment, Hi-Rez Studios, Acquisition, ESL, Geography, Team SoloMid, Sport, FACEIT, Echo Fox, Esports Integrity Commission, Growth, Turner Broadcasting System, MTG, Video, Activision Blizzard, Etisalat Egypt, Environment, Advertising, COVID-19, Virtual reality, Total Entertainment Network, Rovio Entertainment, Video game, Pharmaceutical industry, Cloud9, Esports, Nintendo, Immortal
The global e-sports market will grow from $1.41 billion in 2022 to $1.63 billion in 2023 at a compound annual growth rate (CAGR) of 16.1%.
Key Points:
- The global e-sports market will grow from $1.41 billion in 2022 to $1.63 billion in 2023 at a compound annual growth rate (CAGR) of 16.1%.
- The Russia-Ukraine war disrupted the chances of global economic recovery from the COVID-19 pandemic, at least in the short term.
- The e-sports market research report is one of a series of new reports that provides E-sports market statistics, including E-sports industry global market size, regional shares, competitors with an E-sports market share, detailed E-sports market segments, market trends, and opportunities, and any further data you may need to thrive in the E-sports industry.
- This E-sports market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.