Hi-Rez Studios

E-Sports Global Market Report 2023

Retrieved on: 
Thursday, February 9, 2023

The global e-sports market will grow from $1.41 billion in 2022 to $1.63 billion in 2023 at a compound annual growth rate (CAGR) of 16.1%.

Key Points: 
  • The global e-sports market will grow from $1.41 billion in 2022 to $1.63 billion in 2023 at a compound annual growth rate (CAGR) of 16.1%.
  • The Russia-Ukraine war disrupted the chances of global economic recovery from the COVID-19 pandemic, at least in the short term.
  • The e-sports market research report is one of a series of new reports that provides E-sports market statistics, including E-sports industry global market size, regional shares, competitors with an E-sports market share, detailed E-sports market segments, market trends, and opportunities, and any further data you may need to thrive in the E-sports industry.
  • This E-sports market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

Nexus Raises $10 Million to Build Support-a-Creator Programs for Live Service Video Games

Retrieved on: 
Tuesday, January 31, 2023

AUSTIN, Texas, Jan. 31, 2023 /PRNewswire/ -- Nexus, a platform powering Support-a-Creator programs for live service video games, has today announced it has secured $10 million in funding in a round led by Griffin Gaming Partners, one of the world's largest venture funds specializing in gaming, with participation by Sony Innovation Fund and Valhalla Ventures, and existing Nexus investors including Pace Capital, and S3 Ventures. This round is also joined by world-class content creators including CohhCarnage and Berleezy, whom Nexus is proud to have on board.

Key Points: 
  • This round is also joined by world-class content creators including CohhCarnage and Berleezy , whom Nexus is proud to have on board.
  • Nexus is also in lockstep with the game's marketing and influencer relation teams to provide support on establishing influencer relationships, marketing, and activations.
  • We see Nexus' technology and know-how as best-in-class at enabling creator programs for games.
  • "We believe creators and influencers are core to the future of entertainment, particularly in areas like live service games.

KPMG Consulting Facilitates Collaboration Involving Kyoto City - Helping Hi-Rez Studios Enter the Japanese Market and Contribute to the SDGs  

Retrieved on: 
Tuesday, September 21, 2021

This is the first such project in Japan involving collaboration between an overseas game company and a Japanese local government to enhance the appeal of video games and contribute to solving social issues.

Key Points: 
  • This is the first such project in Japan involving collaboration between an overseas game company and a Japanese local government to enhance the appeal of video games and contribute to solving social issues.
  • However, Japans unique consumer tastes and business customs persist as obstacles for such companies looking to enter the Japanese market.
  • In addition, strengthening the B to B business as a new source of revenue against soaring game development costs is another challenge.
  • Hi-Rez, always having considered Japan as a leading market, has been looking to strengthen its B to B business therein.

Forte Partners with Esteemed Game Developers to Unlock New Business Models for Games

Retrieved on: 
Tuesday, March 24, 2020

Forte today announced Hi-Rez Studios, Netmarble, Magmic, nWay, and DECA Games as its next set of esteemed game developer partners.

Key Points: 
  • Forte today announced Hi-Rez Studios, Netmarble, Magmic, nWay, and DECA Games as its next set of esteemed game developer partners.
  • In addition, it provides players with newfound benefits by giving their time and effort spent in games real-world relevance.
  • Through its $100M developer fund, Forte is providing grants to qualifying game developers to integrate blockchain technology into both existing games, as well as bespoke projects.
  • Forte does not ask for or require equity, revenue share, or other form of recuperation from developers.

Gamer Sensei Adds Hi-Rez Studios' Smite and Paladins to its Esports Coaching Platform

Retrieved on: 
Monday, July 2, 2018

BOSTON, July 2, 2018 /PRNewswire/ --Gamer Sensei, the largest curated collection of the best esports coaches in the world, today announced that both Smite and Paladins from Hi-Rez Studios are the latest games to join its esports coaching platform.

Key Points: 
  • BOSTON, July 2, 2018 /PRNewswire/ --Gamer Sensei, the largest curated collection of the best esports coaches in the world, today announced that both Smite and Paladins from Hi-Rez Studios are the latest games to join its esports coaching platform.
  • These two new games come on the heels of other recent additions to the Gamer Sensei platform, including Fortnite and PlayerUnknown's Battlegrounds.
  • "As we continue to expand our coaching services we couldn't be happier to work with Hi-Rez," said Jim Drewry, CEO of Gamer Sensei.
  • "We are excited to work with Gamer Sensei as they are are the premier esports coaching service and their platform delivers deeply talented coaches and a great user experience."