Global Toy Market (2022 to 2027) - Featuring Bandai Namco Entertainment, Dream International, Hasbro and Jakks Pacific Among Others - ResearchAndMarkets.com
Retrieved on:
Monday, October 31, 2022
Children, Consumer Electronics, Technology, Electronic Games, Entertainment, Retail, Toys, Family, Consumer, Teens, Parenting, Universal City Studios, Inc. v. Nintendo Co., Ltd., The Lego Group, VTech, Electronics, Industry, MEA, Internet, Kids II, Inc., Growth, Brandstätter Group, Supermarket, CAGR, Ravensburger, Playmobil, Toy, Mattel
This report attempts at analysing the global scenarios, trends and patterns that are shaping up this USD 130 Billion.
Key Points:
- This report attempts at analysing the global scenarios, trends and patterns that are shaping up this USD 130 Billion.
- In-order to identify the market dynamics from different angles, the publisher sliced the market into relevant segments.
- The segmentation done are on the basis of age group, the range of product line and the sales channels in the market.
- The age group is categorised into 0-8-year-old age group, 9-15-year-old age group and above 15-year-old age group.