Fortnite

Sportian, by Globant, Agrees Global Strategic Partnership with StadioPlus

Retrieved on: 
Tuesday, March 5, 2024

MADRID, March 5, 2024 /PRNewswire/ -- Sportian, the Sports & Entertainment Company from Globant, has joined forces with gaming and web3 specialists, StadioPlus, to enrich both company's respective offerings and help sports organizations combine digital product creation, growth strategies, meta-experiences and the creation of branded virtual worlds.

Key Points: 
  • As part of the new partnership, Globant Sportian and StadioPlus will design a combined global strategy that illustrates the synergies and opportunities of the two offerings and how it can accelerate new growth for the sports and entertainment industry.
  • "This partnership presents exciting new possibilities for connected fan experiences and will help us be the bridge between the sports industry and the future."
  • "StadioPlus shares our vision for transforming sport and entertainment through reaching new fans and providing world-class experiences," said Alejandro Scannapieco, Globant Sportian CEO.
  • Through this partnership, we will demonstrate how to add disruptive new technologies to existing tech ecosystems and engage fans across the digital and physical world."

GAME ON! POWERA TO LAUNCH OFFICIAL LICENSED FORTNITE GAMING ACCESSORIES

Retrieved on: 
Tuesday, February 20, 2024

WOODINVILLE, Wash., Feb. 20, 2024 /PRNewswire/ -- PowerA, a global leader in enhancing interactive entertainment with officially licensed gaming accessories, today announced a partnership with Epic Games to launch Fortnite-themed video game accessories. The initial PowerA x Fortnite-branded Collection showcases captivating designs featuring beloved Fortnite characters, Peely and Midas, for the Nintendo Switch and Xbox Series X|S respectively.

Key Points: 
  • Similar to other feature-packed PowerA Enhanced Nintendo Switch Controllers, the Peely Controller stands out with a rechargeable lithium-ion battery providing up to 30 hours per charge.
  • "With over 500M registered accounts worldwide and growing, it's no secret that Fortnite remains a top game on all platforms.
  • The PowerA x Fortnite Collection embodies an exciting fusion of innovation, design, and the captivating universe of Fortnite.
  • As Epic Games' partner for this venture, we are thrilled to unveil an exceptional range of gaming accessories poised to enhance the gaming journey for fans across the globe," expresses Akio Strasser, Senior Global Marketing Director at PowerA.

Starbreeze AB (publ) Year-end report 2023

Retrieved on: 
Thursday, February 15, 2024

In line with the company's dividend policy, the Board of Directors proposes that no dividend is paid for the 2023 financial year.

Key Points: 
  • In line with the company's dividend policy, the Board of Directors proposes that no dividend is paid for the 2023 financial year.
  • December 4, Starbreeze announced that it had licensed the world's greatest role-playing game - Dungeons & Dragons® for Project Baxter.
  • January 17, Starbreeze announced the Early Access launch of The Tribe Must Survive on Steam on February 22, 2024.
  • As a company, Starbreeze stands strong, with a strong cash position and a balance sheet largely free of debt.

Bladerite: Solana's AAA Battle Royale Goes Mobile, Partners with G2 for Web3 Game Promotion, Concludes Genesis Hero NFT Mint

Retrieved on: 
Monday, February 12, 2024

Bladerite is the world's first-ever Web3 melee battle royale game, requiring players to constantly explore the map, collect resources, and craft equipment while maintaining alertness.

Key Points: 
  • Bladerite is the world's first-ever Web3 melee battle royale game, requiring players to constantly explore the map, collect resources, and craft equipment while maintaining alertness.
  • This mobile version effectively extends its high-quality gaming experience, aiming to establish Bladerite as the world's first multi-terminal interconnected Web3 AAA game!
  • The quality of the game has attracted support from top Esports Teams like G2!
  • Bladerite is a melee-focused battle royale game created by industry veterans in game development and seasoned business elites well-versed in economics.

Super League Announces Preliminary Record Fourth Quarter Revenue of Approximately $9.4 Million; an Increase of 32% Year-over-Year

Retrieved on: 
Tuesday, January 16, 2024

SANTA MONICA, Calif., Jan. 16, 2024 (GLOBE NEWSWIRE) -- Super League (Nasdaq: SLE), a global leader in providing immersive experiences across the world's largest digital social platforms, today announced preliminary fourth quarter revenue grew 32% year over year to a company record of approximately $9.4 million. In association with the announcement of preliminary fourth quarter 2023 revenue, the Company has issued the below letter to shareholders from Chief Executive Officer, Ann Hand.

Key Points: 
  • In association with the announcement of preliminary fourth quarter 2023 revenue, the Company has issued the below letter to shareholders from Chief Executive Officer, Ann Hand.
  • 2023 turned out to be a year of strong momentum for Super League, highlighted by accelerated growth, streamlined operations, and the largest contract in the company’s history leading to record annual revenues of approximately $25.0 million.
  • With Super League as their usher, more global brands are following suit with their ad spending into this transformative nascent marketing channel.
  • Thank you to all our shareholders, partners, and talented team of Super Leaguers for your support on our journey as we step into another exceptional year.

BIGG Digital Assets Subsidiary TerraZero Technologies and Napster Partner to Offer Virtual Experiences to Artists on Napster, Transforming Music Fandom and Monetization

Retrieved on: 
Tuesday, January 16, 2024

The first virtual hangout opens today and will feature rap, funk, and R&B artist, Ric Wilson.

Key Points: 
  • The first virtual hangout opens today and will feature rap, funk, and R&B artist, Ric Wilson.
  • Napster subscribers can jump into Wilson’s custom designed virtual hangout, where they can chat with other music fans and listen to his music as they explore the space.
  • In the coming weeks Wilson will debut and perform his new single, live, in the virtual hangout.
  • “Napster has a rich history of empowering music artists, giving them innovative and creative ways to interact with their fans while also providing new monetization opportunities,” said Jon Vlassopulos, CEO of Napster.

Valhallan Esports Training Brings Youth Esports to Ontario with its First Arena Opening in Whitby

Retrieved on: 
Monday, January 15, 2024

WHITBY, Ontario, Jan. 15, 2024 (GLOBE NEWSWIRE) -- Valhallan Esports Training, the largest and fastest-growing youth esports franchise, has announced the opening of their first arena in Whitby.

Key Points: 
  • WHITBY, Ontario, Jan. 15, 2024 (GLOBE NEWSWIRE) -- Valhallan Esports Training, the largest and fastest-growing youth esports franchise, has announced the opening of their first arena in Whitby.
  • The very first Valhallan franchise to open in Ontario, the arena will provide a space for competitive gaming for youth between the ages of 7 to 17 years.
  • Players will be able to train and compete in esports competitions in top games such as Overwatch, Fortnite, APEX, Rocket League, and Valorant.
  • Manny Tiamzon, Owner of Valhallan Esports Training Whitby shares, “We are so excited to bring Ontario’s very first Valhallan Esports Training facility to the town of Whitby.

FTC Extends Deadline for Fortnite Players to Request Refunds for Unwanted Items

Retrieved on: 
Sunday, January 14, 2024

Epic agreed to pay $245 million, which the FTC will use to pay claims, as part of the settlement.

Key Points: 
  • Epic agreed to pay $245 million, which the FTC will use to pay claims, as part of the settlement.
  • In September and October, the FTC notified more than 37 million people by email that they may be eligible for compensation.
  • Consumers who have questions about the claims process can contact the administrator by phone at 1-833-915-0880 or by email at [email protected].
  • Follow the FTC on social media, read consumer alerts and the business blog, and sign up to get the latest FTC news and alerts.

FTC Extends Deadline for Fortnite Players to Request Refunds for Unwanted Items

Retrieved on: 
Sunday, January 14, 2024

Epic agreed to pay $245 million, which the FTC will use to pay claims, as part of the settlement.

Key Points: 
  • Epic agreed to pay $245 million, which the FTC will use to pay claims, as part of the settlement.
  • In September and October, the FTC notified more than 37 million people by email that they may be eligible for compensation.
  • Consumers who have questions about the claims process can contact the administrator by phone at 1-833-915-0880 or by email at [email protected].
  • Follow the FTC on social media, read consumer alerts and the business blog, and sign up to get the latest FTC news and alerts.

Sylvia Heisel on Fading Difference Between Physical and Virtual Goods [DesignRush Podcast]

Retrieved on: 
Friday, January 12, 2024

NEW YORK, Jan. 12, 2024 /PRNewswire-PRWeb/ -- Gen Z is spending an increasing amount of money on virtual clothing, with some saying what they wear online is more important than how they dress in the real world.

Key Points: 
  • Sylvia Heisel, a pioneer in leveraging 3D printing in fashion, talks to DesignRush about the imminent explosion of Web3, the Metaverse and VR, highlighting how Gen Z doesn't differentiate between physical and digital goods.
  • "Studies show kids don't differentiate between physical goods and digital goods in the same way that adults do.
  • As these kids grow up, they're gonna have crossover, their digital wardrobe and their physical wardrobe will coincide and will be all one to them," Sylvia tells DesignRush.
  • Highlights of our interview with Sylvia include:
    Listen to the full episode on YouTube or Spotify to find out more.