Fortnite

Raidiant Named Tournament Partner for Verizon VALORANT Game Changers North America and Raidiant Academy

Retrieved on: 
Thursday, January 11, 2024

LOS ANGELES, Jan. 11, 2024 /PRNewswire/ -- Raidiant, the leading women's esports broadcast operator, is thrilled to announce its partnership with VALORANT Game Changers NA, a competitive program from Riot Esports, to present the highly anticipated return of the Verizon VALORANT Game Changers North America, a prestigious tournament series for women. Further, Raidiant has unveiled the latest academy program for up-and-coming VALORANT Game Changers NA players, titled the Raidiant Academy.

Key Points: 
  • Further, Raidiant has unveiled the latest academy program for up-and-coming VALORANT Game Changers NA players, titled the Raidiant Academy.
  • Raidiant has been named the official tournament organizer for the 2024 VALORANT Game Changers North America season.
  • For 2024, the VALORANT Game Changers NA Academy program will continue as Raidiant Academy.
  • Raidiant and VALORANT Game Changers NA invite esports enthusiasts and VALORANT fans alike to witness the exciting battles and breakthrough moments that will unfold during the upcoming Game Changers series.

Why we should take competitive video games more seriously

Retrieved on: 
Sunday, January 7, 2024

Is playing competitive video games a serious business?

Key Points: 
  • Is playing competitive video games a serious business?
  • The Worlds 2023 event, which is still largely unknown to the general public, provides an opportunity for video game law specialists such as ourselves to explain just why competitive video games should be taken more seriously.

Esports: a global social, cultural and economic phenomenon

  • And yet, there is a whole world of professional competitions in the video game universe.
  • Like traditional sports, the competitive video games world has its own leagues, well-established international competitions, its share of famous athletes and hordes of fans.
  • These action-strategy games are something like supercharged chess games in which the aim is to destroy the opposing base.

A booming sector

  • So it’s worth asking if esports will come to be recognized alongside traditional sports, or even have organized events as part of the Olympic Games?
  • Regarding the inclusion of esports in the Olympics, video games were included as part of the Olympic Esports Series in 2023.
  • This committee, which explores ways to rejuvenate the image of the Olympic Games and attract new audiences, has also initiated discussions about the creation of an esports Olympic Games.

Career opportunities, but little support infrastructure

  • As with any competitive event, professional management and support teams are essential for achieving a high performance level.
  • However, despite the popularity and immense potential of electronic sports, Canada lacks infrastructure and programs.
  • Ideally, infrastructure suitable for esports should include high-performance computers, a dedicated esports room, a support team, intercollegiate competitions and, above all, an atmosphere that promotes the inclusion and participation of all in esports.

Players’ health

  • In recent years, more and more players have opened up about their mental health struggles.
  • Research and support related to athletes’ working conditions will be necessary to ensure that they do not endanger their health and that they are not exploited by professional teams and leagues.

Prevention and treatment of addiction phenomena

  • These phenomena are encouraged and exacerbated by the presence of mechanisms or strategies called “Dark Patterns,” widely used in certain video games.
  • Dark Patterns can be temporal, encouraging players to invest an extended period of time in playing the game.

Esports are growing

  • Esports is nevertheless in a position to offer major events which can easily rival the biggest traditional sporting events in popularity.
  • It would be a mistake to underestimate esports, as it attracts both large crowds and talent.


The authors do not work for, consult, own shares in or receive funding from any company or organisation that would benefit from this article, and have disclosed no relevant affiliations beyond their academic appointment.

ICYMI: FPF Webinar Discussed The Current State of Kids’ and Teens’ Privacy

Retrieved on: 
Tuesday, January 2, 2024

Privacy by design for kids and teens has expanded across the globe. As policymakers, advocates, and companies grapple with the ever-changing landscape of youth privacy regulation, the Future of Privacy Forum recently hosted a webinar discussing the current state of kids’ and teens’ privacy policy. The webinar explored the current frameworks that are influential worldwide, [?]

Key Points: 


Privacy by design for kids and teens has expanded across the globe. As policymakers, advocates, and companies grapple with the ever-changing landscape of youth privacy regulation, the Future of Privacy Forum recently hosted a webinar discussing the current state of kids’ and teens’ privacy policy. The webinar explored the current frameworks that are influential worldwide, [?]

Press 'Start' to Better Sleep: Polysleep's Woolen Warfare Targets Sleep Deprivation in Gamers

Retrieved on: 
Thursday, December 7, 2023

Beyond a mere game release, Woolen Warfare signifies a revolutionary change in how brands connect with their audience within the gaming realm.

Key Points: 
  • Beyond a mere game release, Woolen Warfare signifies a revolutionary change in how brands connect with their audience within the gaming realm.
  • Crafted with precision using Fortnite's Unreal Editor, Woolen Warfare is Polysleep's bold venture into infusing their distinct essence into the gaming world.
  • The initiative also addresses concerns about sleep deprivation among gamers, acknowledging the challenges faced by this demographic.
  • Woolen Warfare, designed with the well-being of gamers in mind, seeks to provide an enjoyable gaming experience without compromising on the importance of restful sleep.

Campbell's® Chunky® Partners with Enthusiast Gaming to Launch the FuelUp Tournament with NFL Tuesday Night Gaming Sponsorship

Retrieved on: 
Tuesday, December 5, 2023

CAMDEN, N.J. and LOS ANGELES, Dec. 05, 2023 (GLOBE NEWSWIRE) -- Campbell’s® Chunky®, the ‘Official Soup Sponsor of the NFL’ and Enthusiast Gaming Holdings Inc. (“Enthusiast Gaming”) (TSX: EGLX) are partnering to level up the soup brand’s gaming strategy with a sponsorship of the popular video gaming series, NFL Tuesday Night Gaming (“NFL TNG”).

Key Points: 
  • CAMDEN, N.J. and LOS ANGELES, Dec. 05, 2023 (GLOBE NEWSWIRE) -- Campbell’s® Chunky®, the ‘Official Soup Sponsor of the NFL’ and Enthusiast Gaming Holdings Inc. (“Enthusiast Gaming”) (TSX: EGLX) are partnering to level up the soup brand’s gaming strategy with a sponsorship of the popular video gaming series, NFL Tuesday Night Gaming (“NFL TNG”).
  • The comprehensive sponsorship program will be part of the second season of NFL TNG, a collaboration between the National Football League (NFL) and Enthusiast Gaming , featuring NFL players and Legends teaming up with top gaming creators to compete in popular video games.
  • NFL TNG season two premiered September 12, 2023, on NFL TNG’s Twitch , YouTube and X channels.
  • The immersive activation will culminate in a live tournament featuring the top scoring gamers, Fortnite streamers and NFL talent at the NFL TNG All-Star Game on January 30.

Enthusiast Gaming Reports Third Quarter 2023 Financial Results

Retrieved on: 
Monday, November 13, 2023

“We are making solid progress against our strategy to build the most scaled gaming communities in North America -- and a platform for significant growth,” commented Nick Brien, Chief Executive Officer. “Our efforts include sweeping changes across nearly every facet of the organization that are positioning the company for growth, profitability and value creation. As a measure of our progress, in the quarter we booked our largest branded solutions sale to date. We continue to expect to be profitable in the fourth quarter, entering next year as a self-sustaining business as we shift from a year of transformation velocity in 2023 to a year of growth velocity in 2024.”

Key Points: 
  • LOS ANGELES, Nov. 13, 2023 (GLOBE NEWSWIRE) -- Enthusiast Gaming Holdings Inc. (“Enthusiast Gaming” or the “Company”) (TSX: EGLX), a leading gaming media and entertainment company, today announced financial results for the three and nine months ended September 30, 2023 (“Q3 2023”).
  • The results represent 28% year-over-year growth in Unique Visitor traffic to Enthusiast Gaming’s digital media Property of gaming communities, content, and creators (Comscore Media Metrix® Multi-Platform, Total Audience, September 2023, U.S.).
  • Results in Q3 2023 and Q3 2022 included a non-cash impairment expense of $51.7 million and $31.3 million respectively.
  • Conference call details:
    A replay of the webcast will be available on the Investor page of the Enthusiast Gaming website at enthusiastgaming.com/investors.

Gamefam Closes Record FY2023 & Releases Report on State of Brands in Metaverse Gaming

Retrieved on: 
Thursday, December 14, 2023

Gamefam , the leading metaverse game developer, publisher and strategist with a portfolio of live operated original games, virtual concerts and experiences that connect brands with new audiences, today unveiled its first-ever “State of Brands in Metaverse Gaming” report, including results from its most successful year to date.

Key Points: 
  • Gamefam , the leading metaverse game developer, publisher and strategist with a portfolio of live operated original games, virtual concerts and experiences that connect brands with new audiences, today unveiled its first-ever “State of Brands in Metaverse Gaming” report, including results from its most successful year to date.
  • “Our team, the heart and soul of Gamefam, continues to delight players and partners time and time again.
  • Breaking Fortnite Boundaries: Gamefam capitalized on new Fortnite developer tools that went live in 2023.
  • “The time for metaverse marketing is here and now, and in 2024, competition among brands on Roblox and Fortnite will be greater than ever,” said Joe Ferencz, CEO & Founder at Gamefam.

Don’t Just Play Them, Build Them! K12 Announces a Nationwide Competition for Students to Create Educational Video Games

Retrieved on: 
Tuesday, December 12, 2023

K12, a national leader in online education, has announced Game On, a nationwide competition for students to pitch creative new ideas for an educational video game, with big prizes online!

Key Points: 
  • K12, a national leader in online education, has announced Game On, a nationwide competition for students to pitch creative new ideas for an educational video game, with big prizes online!
  • "As our inaugural game development competition, we can't wait to witness the extraordinary and imaginative concepts these students will unleash!"
  • The K12 Game On Competition is open to all K through 12 students nationwide, now through January 31.
  • In the final round, competition finalists will be invited to create a video trailer of their game.

AWS Unveils Next Generation AWS-Designed Chips

Retrieved on: 
Tuesday, November 28, 2023

“Silicon underpins every customer workload, making it a critical area of innovation for AWS,” said David Brown, vice president of Compute and Networking at AWS.

Key Points: 
  • “Silicon underpins every customer workload, making it a critical area of innovation for AWS,” said David Brown, vice president of Compute and Networking at AWS.
  • Graviton is supported by many AWS managed services, including Amazon Aurora, Amazon ElastiCache, Amazon EMR, Amazon MemoryDB, Amazon OpenSearch, Amazon Relational Database Service (Amazon RDS), AWS Fargate, and AWS Lambda, bringing Graviton’s price performance benefits to users of those services.
  • AWS already provides the broadest and deepest choice of Amazon EC2 instances featuring ML chips, including the latest NVIDIA GPUs, Trainium, and Inferentia2.
  • “We are working closely with AWS to develop our future foundation models using Trainium chips.

transcosmos forms a partnership with BORDER, a Fortnite metaverse production studio

Retrieved on: 
Friday, December 15, 2023

TOKYO, Dec. 15, 2023 /PRNewswire-PRWeb/ -- transcosmos inc. is proud to announce that the company has signed a partnership agreement with BORDER, a Fortnite metaverse production studio jointly operated by NEIGHBOR (CEO: Notef) and EbuAction (President and CEO: Keita Noda). With this partnership in place, transcosmos will combine its TCI-DX for Metaverse with the metaverse development & planning capabilities that BORDER owns, and strengthen its ability in developing creative content on Fortnite, a metaverse platform with more than 500 million users across the globe. Ultimately, transcosmos aims to offer new values for businesses and organizations in the field of the metaverse.

Key Points: 
  • Offers metaverse content for enterprises on Fortnite, a leading metaverse platform capturing business interests
    TOKYO, Dec. 15, 2023 /PRNewswire-PRWeb/ -- transcosmos inc. is proud to announce that the company has signed a partnership agreement with BORDER, a Fortnite metaverse production studio jointly operated by NEIGHBOR (CEO: Notef) and EbuAction (President and CEO: Keita Noda).
  • With this partnership in place, transcosmos will combine its TCI-DX for Metaverse with the metaverse development & planning capabilities that BORDER owns, and strengthen its ability in developing creative content on Fortnite, a metaverse platform with more than 500 million users across the globe.
  • BORDER is a Fortnite metaverse production studio which specializes in entrusted development for businesses in Japan, and is co-operated by NEIGHBOR, an enterprise Fortnite Creative Studio, and EbuAction.
  • EbuAction is a Fortnite metaverse production studio for the Japanese market led by the 16-year-old entrepreneur, Keita Noda.