Head-mounted display

Lotte Data Communication Company and its subsidiary Caliverse, Launching 'Hyper-Realistic' Metaverse Platform Globally at CES 2024

Retrieved on: 
Monday, January 8, 2024

SEOUL, South Korea, Jan. 8, 2024 /PRNewswire/ -- Lotte Data Communication Company (LDCC), Korea's leading ICT company, will officially launch hyper-realistic metaverse platform at CES 2024 in Las Vegas, USA.

Key Points: 
  • SEOUL, South Korea, Jan. 8, 2024 /PRNewswire/ -- Lotte Data Communication Company (LDCC), Korea's leading ICT company, will officially launch hyper-realistic metaverse platform at CES 2024 in Las Vegas, USA.
  • The exhibition will be located in Central Hall, the main exhibition hall of CES 2024.
  • LDCC, participating in CES for three consecutive years, will unveil the metaverse platform 'Caliverse'.
  • Through this CES 2024, LDCC is expected to show incomparable technology, contents, and growth potential, solidifying its position as a leader of the future metaverse industry.

Head Mounted Display (HMD) Market worth $26.4 billion by 2029 - Exclusive Report by MarketsandMarkets™

Retrieved on: 
Friday, December 8, 2023

VR HMD to dominate the Head-mounted Display (HMD) market from 2024 to 2029.

Key Points: 
  • VR HMD to dominate the Head-mounted Display (HMD) market from 2024 to 2029.
  • As a result, the VR HMD market is poised for continued growth and accounts for the larger share of HMD market.
  • Processors and Memory to register highest CAGR in the Head-mounted Display (HMD) market during forecast period.
  • The increasing demand for immersive experiences in gaming, healthcare, education, and enterprise applications has propelled the Head-Mounted Display (HMD) market.

Head Mounted Display (HMD) Market worth $26.4 billion by 2029 - Exclusive Report by MarketsandMarkets™

Retrieved on: 
Friday, December 8, 2023

VR HMD to dominate the Head-mounted Display (HMD) market from 2024 to 2029.

Key Points: 
  • VR HMD to dominate the Head-mounted Display (HMD) market from 2024 to 2029.
  • As a result, the VR HMD market is poised for continued growth and accounts for the larger share of HMD market.
  • Processors and Memory to register highest CAGR in the Head-mounted Display (HMD) market during forecast period.
  • The increasing demand for immersive experiences in gaming, healthcare, education, and enterprise applications has propelled the Head-Mounted Display (HMD) market.

Global Augmented Reality Market Expected to Surpass $411,396.9 Million and Grow at 33.2% CAGR in the 2022-2031 Timeframe [230-Pages] | Details by Research Dive

Retrieved on: 
Monday, February 20, 2023

NEW YORK, Feb. 20, 2023 /PRNewswire/ -- Research Dive has added a new report to its offering titled, "Augmented Reality Market by Component (Hardware and Software), Device Type (Head Mounted Display, Handheld Devices, and Others), End Use (Media and Entertainment, Manufacturing and Construction, Healthcare, Education, Retail, Others), and Regional Analysis (North America, Europe, Asia-Pacific, and LAMEA): Global Opportunity Analysis and Industry Forecast, 2022–2031".

Key Points: 
  • The global augmented reality market is expected to grow by 2031 due to increasing use in the healthcare sector.
  • Additionally, the growing use of augmented reality technology in the gaming sector is expected to drive the market forward.
  • Opportunities: Increase in the application of augmented reality technology in the automotive sector is expected to offer numerous growth opportunities to the market.
  • Restraints: According to market analysts, long-term health problems associated with excessive use of augmented reality technology, however, may become a challenge in the growth trajectory of the augmented reality market.

Global Augmented Reality Market Expected to Surpass $411,396.9 Million and Grow at 33.2% CAGR in the 2022-2031 Timeframe [230-Pages] | Details by Research Dive

Retrieved on: 
Monday, February 20, 2023

NEW YORK, Feb. 20, 2023 /PRNewswire/ -- Research Dive has added a new report to its offering titled, "Augmented Reality Market by Component (Hardware and Software), Device Type (Head Mounted Display, Handheld Devices, and Others), End Use (Media and Entertainment, Manufacturing and Construction, Healthcare, Education, Retail, Others), and Regional Analysis (North America, Europe, Asia-Pacific, and LAMEA): Global Opportunity Analysis and Industry Forecast, 2022–2031".

Key Points: 
  • The global augmented reality market is expected to grow by 2031 due to increasing use in the healthcare sector.
  • Additionally, the growing use of augmented reality technology in the gaming sector is expected to drive the market forward.
  • Opportunities: Increase in the application of augmented reality technology in the automotive sector is expected to offer numerous growth opportunities to the market.
  • Restraints: According to market analysts, long-term health problems associated with excessive use of augmented reality technology, however, may become a challenge in the growth trajectory of the augmented reality market.

Global Augmented Reality Market Anticipated to Generate a Revenue of $65,323.4 Million and Grow at a CAGR of 30.9% during the Forecast Period from 2021 to 2028 [218-Pages] | Announced by Research Dive

Retrieved on: 
Tuesday, August 16, 2022

NEW YORK, Aug. 16, 2022 /PRNewswire/ -- Research Dive has added a new report to its offering titled, "Augmented Reality Market by Component (Hardware and Software), Device Type (Head Mounted Display, Handheld Devices, and Others), End-use (Retail, Healthcare, Manufacturing & Construction, Media & Entertainment, Education, and Others), and Regional Analysis (North America, Europe, Asia-Pacific, and LAMEA): Global Opportunity Analysis and Industry Forecast, 2020–2028".

Key Points: 
  • The global augmented reality market is expected to experience striking growth by 2028, due to the growing adoption of AR technology in the healthcare sector.
  • According to the report, the global augmented reality market is envisioned to garner a revenue of $65,323.4 million and rise 30.9% over the estimated period from 2021 to 2028.
  • The report has divided the augmented reality market into segments based on component, device type, end-use, and region.
  • The rise of the novel coronavirus has had a positive impact on the augmented reality market.

Global Augmented Reality Market Anticipated to Generate a Revenue of $65,323.4 Million and Grow at a CAGR of 30.9% during the Forecast Period from 2021 to 2028 [218-Pages] | Announced by Research Dive

Retrieved on: 
Tuesday, August 16, 2022

NEW YORK, Aug. 16, 2022 /PRNewswire/ -- Research Dive has added a new report to its offering titled, "Augmented Reality Market by Component (Hardware and Software), Device Type (Head Mounted Display, Handheld Devices, and Others), End-use (Retail, Healthcare, Manufacturing & Construction, Media & Entertainment, Education, and Others), and Regional Analysis (North America, Europe, Asia-Pacific, and LAMEA): Global Opportunity Analysis and Industry Forecast, 2020–2028".

Key Points: 
  • The global augmented reality market is expected to experience striking growth by 2028, due to the growing adoption of AR technology in the healthcare sector.
  • According to the report, the global augmented reality market is envisioned to garner a revenue of $65,323.4 million and rise 30.9% over the estimated period from 2021 to 2028.
  • The report has divided the augmented reality market into segments based on component, device type, end-use, and region.
  • The rise of the novel coronavirus has had a positive impact on the augmented reality market.

Global AR and VR Display Market (2022 to 2027) - Featuring AU Optronics, Alphabet, Barco and BEO Technology Among Others - ResearchAndMarkets.com

Retrieved on: 
Tuesday, July 5, 2022

Market dynamics are forces that impact the prices and behaviors of the Global AR and VR Display Market stakeholders.

Key Points: 
  • Market dynamics are forces that impact the prices and behaviors of the Global AR and VR Display Market stakeholders.
  • The report presents a detailed Ansoff matrix analysis for the Global AR and VR Display Market.
  • The report offers a comprehensive evaluation of the Global AR and VR Display Market.
  • The Global AR and VR Display Market is segmented based on Type, Display Technologies, Application, and Geography.

Global Eye Tracking Market (2022 to 2027) - Featuring Biopac Systems, Converus, Ergoneers and Eyegaze Among Others - ResearchAndMarkets.com

Retrieved on: 
Tuesday, June 28, 2022

Market dynamics are forces that impact the prices and behaviors of the Global Eye Tracking Market stakeholders.

Key Points: 
  • Market dynamics are forces that impact the prices and behaviors of the Global Eye Tracking Market stakeholders.
  • The report presents a detailed Ansoff matrix analysis for the Global Eye Tracking Market.
  • The report analyses the Global Eye Tracking Market using the Ansoff Matrix to provide the best approaches a company can take to improve its market position.
  • The Global Eye Tracking Market is segmented based on Offering, Tracking Type, Application, Industry Vertical, Mounting Type, and Geography.

Growing at 21.35% CAGR, Head-Up Display Market Size is Expected to Reach USD 11576.3 Million in 2028, Says Brandessence Market Research

Retrieved on: 
Thursday, June 2, 2022

LONDON, June 2, 2022 /PRNewswire/ --The Head-Up Display Market Value is expected to record a valuation of USD 11576.3 Million by 2028, Registering to Accelerate at a 21.35% CAGR, Head-Up Display Market Size Reached USD 2987.4 Million in 2021.

Key Points: 
  • LONDON, June 2, 2022 /PRNewswire/ --The Head-Up Display Market Value is expected to record a valuation of USD 11576.3 Million by 2028, Registering to Accelerate at a 21.35% CAGR, Head-Up Display Market Size Reached USD 2987.4 Million in 2021.
  • Moreover, there is an advancement in the augmented reality technology which is going to revolutionize the market.
  • The head up display market analysis shows that the augmented reality will be key to how this market performs in the coming years.
  • The global head-up display market will see the highest growth in the world on the basis of region in Europe.