Legend

Automotive Smart Antenna Market worth $5.2 billion by 2030 - Exclusive Report by MarketsandMarkets™

Retrieved on: 
Thursday, February 1, 2024

Additionally, conventional cellular connectivity is expected to make the segment the largest in the automotive smart antenna industry .

Key Points: 
  • Additionally, conventional cellular connectivity is expected to make the segment the largest in the automotive smart antenna industry .
  • Smart antennas often require dedicated ECUs for managing antenna functions like signal processing, data routing, and communication with other systems.
  • The Asia Pacific region stands out as the fastest-growing market for automotive smart antennas, propelled by several key factors.
  • In contrast, Desay SV shared its automotive infotainment systems and ADAS technologies, and it has a strong presence in the Chinese automotive market.

Automotive Smart Antenna Market worth $5.2 billion by 2030 - Exclusive Report by MarketsandMarkets™

Retrieved on: 
Thursday, February 1, 2024

Additionally, conventional cellular connectivity is expected to make the segment the largest in the automotive smart antenna industry .

Key Points: 
  • Additionally, conventional cellular connectivity is expected to make the segment the largest in the automotive smart antenna industry .
  • Smart antennas often require dedicated ECUs for managing antenna functions like signal processing, data routing, and communication with other systems.
  • The Asia Pacific region stands out as the fastest-growing market for automotive smart antennas, propelled by several key factors.
  • In contrast, Desay SV shared its automotive infotainment systems and ADAS technologies, and it has a strong presence in the Chinese automotive market.

60% of Australian English teachers think video games are a ‘legitimate’ text to study. But only 15% have used one

Retrieved on: 
Tuesday, January 30, 2024

Are you worried about how much time your child spends playing video games? Do they “hibernate” for hours in their room, talking what seems like gibberish to their friends? Fresh air and life away from gaming are undeniably important. But it may help to know our research shows many English teachers are thinking seriously about how gaming applies in their classrooms – even if there are divided opinions about how to approach it. Video games and English educationWhile many gamers are over 18, we know video games are very important to young people’s culture and identity.

Key Points: 


Are you worried about how much time your child spends playing video games? Do they “hibernate” for hours in their room, talking what seems like gibberish to their friends? Fresh air and life away from gaming are undeniably important. But it may help to know our research shows many English teachers are thinking seriously about how gaming applies in their classrooms – even if there are divided opinions about how to approach it.

Video games and English education

  • While many gamers are over 18, we know video games are very important to young people’s culture and identity.
  • It found 93% of 5-14 year-olds and 91% of 15-24 year-olds surveyed in Australia play video games.
  • From an English teachers’ perspective, many video games have complex narrative scripts and plots and clear character development.


Read more:
Here's why The Legend of Zelda: Tears of the Kingdom is big news – even among those who don't see themselves as 'gamers'

Our research


To better understand how teachers value digital games in their classrooms and how they use them, we surveyed 201 high school English teachers around Australia. They came from all school sectors. More than 60% of those surveyed had been teaching for at least ten years. Our research found:
58.6% of teachers surveyed believed digital games are a “legitimate text type”. This means they thought they can be taught in English programs alongside other texts such as plays, books and poetry. A further 27.4% were unsure and 14% of respondents said digital games were not legitimate texts
85% had not used digital games as a main or “focus” text for classroom study, with 74% having no plans to do so in the future
teachers with less experience were more likely to think they could use video games as a text for classroom study. For example, teachers who had used digital games with their students were 260% more likely to have 15 years or less experience
of those not using digital games as a focus or supplementary text, 23% reported limited knowledge of, and time to explore, how to use them in the classroom
80% of teachers had not received professional development on how to use digital games but 60% had independently read articles, books, or chapters about them.

Read more:
Video gaming can bolster classroom learning, but not without teacher support

What does the curriculum say?

  • While digital games are indeed multimodal texts, the curriculum does not overtly name digital games (or video games) as an example of a multimodal text.
  • Perhaps unsurprisingly, only 30% of our respondents felt digital games were mentioned in the curriculum.

Teachers in their own words

  • In open-ended questions, teachers revealed strong and in some cases, polarised views about video games in their classrooms.
  • Students do not read books ‘en masse’ anymore, yet we as English teachers insist on dragging them kicking and screaming through texts they detest, whilst penalising them for playing the digital games they love.
  • Teachers also spoke of the rich, complex nature of some games.
  • But some teachers also said video games hampered students’ creativity:
    I am so over this stupid fixation.

What does this mean?

  • This suggests there needs to be clearer curriculum guidelines about their use in the classroom (rather than general references to “multimodal” texts).
  • We need students to be able to think critically when engaging with all types of texts.
  • Read more:
    Vacuuming, moving house, unpacking are boring in real life – so why is doing them in a video game so fun?


Laura Scholes has received funding from The Australian Research Council, Catholic Education, Qld, The Department of Education, Qld, and the Young and Well Cooperative Research Centre. Amanda Gutierrez, Kathy Mills, and Luke Rowe do not work for, consult, own shares in or receive funding from any company or organisation that would benefit from this article, and have disclosed no relevant affiliations beyond their academic appointment.

Directional Aviation’s Kenn Ricci Presents HEICO CEO Larry Mendelson with Kenn Ricci Lifetime Living Legends of Aviation Entrepreneur Award

Retrieved on: 
Wednesday, January 24, 2024

BEVERLY HILLS, Calif., Jan. 24, 2024 (GLOBE NEWSWIRE) -- Kenn Ricci, Founder and Principal of Directional Aviation Capital and Chairman of Flexjet, Inc. , presented Laurens “Larry” Mendelson, CEO of leading publicly-traded aviation and aerospace parts, components and technology manufacturer HEICO Corp. (NYSE: HEI), with the Living Legends of Aviation Kenn Ricci Lifetime Aviation Entrepreneur Award at the 21st annual awards ceremony held  in Beverly Hills, California.

Key Points: 
  • BEVERLY HILLS, Calif., Jan. 24, 2024 (GLOBE NEWSWIRE) -- Kenn Ricci, Founder and Principal of Directional Aviation Capital and Chairman of Flexjet, Inc. , presented Laurens “Larry” Mendelson, CEO of leading publicly-traded aviation and aerospace parts, components and technology manufacturer HEICO Corp. (NYSE: HEI), with the Living Legends of Aviation Kenn Ricci Lifetime Aviation Entrepreneur Award at the 21st annual awards ceremony held  in Beverly Hills, California.
  • John Travolta served as the host of this year’s event, which also honored Prince Harry, the Duke of Sussex, who was inducted as a member of the Living Legends.
  • The Kenn Ricci Lifetime Aviation Entrepreneur Award deepens the ongoing connections between Flexjet and the Living Legends.
  • In 2023, the Living Legends recognized Flexjet CEO Mike Silvestro, the fractional jet industry’s longest-tenured CEO, with its highest honor, the Lifetime Aviation Industry Award .

The First Edition of Anime Ottawa Launches This March

Retrieved on: 
Tuesday, January 23, 2024

OTTAWA, Jan. 23, 2024 (GLOBE NEWSWIRE) -- Wishes and spells have come true: the inaugural edition of Anime Ottawa (presented by Ottawa Comiccon) will take place Friday, Saturday and Sunday, March 29 to 31, 2024, at the EY Centre.

Key Points: 
  • OTTAWA, Jan. 23, 2024 (GLOBE NEWSWIRE) -- Wishes and spells have come true: the inaugural edition of Anime Ottawa (presented by Ottawa Comiccon) will take place Friday, Saturday and Sunday, March 29 to 31, 2024, at the EY Centre.
  • Anime Ottawa is thrilled to announce the first guests of its inaugural edition.
  • On Saturday, March 30, angela will light up Anime Ottawa with a live concert jam-packed with their hits from several anime television shows.
  • Anime Ottawa aspires to unite local, national, and international anime fans of all ages in an entertaining event to celebrate their passion for the genre and Asian pop culture.

Nintendo Download: Turnabout Download

Retrieved on: 
Thursday, January 25, 2024

To enter, you must (1) have a Nintendo Account (if you do not have a Nintendo Account you can register for one at https://my.nintendo.com/ ; (2) visit https://my.nintendo.com/rewards/571e0bb9a1348c2c , (3) sign in to your Nintendo Account, and (4) redeem 10 Platinum Points per entry at the My Nintendo Princess Peach: Showtime!

Key Points: 
  • To enter, you must (1) have a Nintendo Account (if you do not have a Nintendo Account you can register for one at https://my.nintendo.com/ ; (2) visit https://my.nintendo.com/rewards/571e0bb9a1348c2c , (3) sign in to your Nintendo Account, and (4) redeem 10 Platinum Points per entry at the My Nintendo Princess Peach: Showtime!
  • Nintendo Switch Online is a paid membership service that allows members to team up or face off online in compatible Nintendo Switch games, such as Splatoon 3 , Mario Kart 8 Deluxe , Nintendo Switch Sports and Super Mario Bros. Wonder .
  • All funds from one card must be loaded in Nintendo eShop on the Nintendo Switch family of systems.
  • Nintendo Switch players who register a Nintendo Account gain access to free-to-start games and free game demos from Nintendo eShop, and also get the latest news and information direct from Nintendo.

Nintendo Download: Days of Present Past

Retrieved on: 
Thursday, January 18, 2024

Help Ashley Mizuki Robins solve riddles, gather clues and investigate the traces of the past to uncover the true fates of her parents.

Key Points: 
  • Help Ashley Mizuki Robins solve riddles, gather clues and investigate the traces of the past to uncover the true fates of her parents.
  • Another Code: Recollection launches on Jan. 19 and will be available in Nintendo eShop or in the My Nintendo Store on Nintendo.com.
  • Download the free demo featuring the game’s first chapter from Nintendo eShop today, then carry over your progress to the full game after purchasing.
  • Nintendo eShop sales on Nintendo Switch:
    Also new this week in Nintendo eShop on Nintendo Switch:

Legends celebrates five years of PR and communications excellence

Retrieved on: 
Sunday, January 21, 2024

RIYADH, Saudi Arabia, Jan. 21, 2024 /PRNewswire/ -- Legends PR & Communications agency celebrated in January five years since its inception in 2019 in Riyadh.

Key Points: 
  • RIYADH, Saudi Arabia, Jan. 21, 2024 /PRNewswire/ -- Legends PR & Communications agency celebrated in January five years since its inception in 2019 in Riyadh.
  • Being a member is an international mark of excellence.
  • Gaining AMEC membership was a testimony to Legends' commitment to maintain and improve industry standards, as well as its compliance with the Barcelona Declaration of Measurement Principles, which were established to measure the efficiency of PR campaigns.
  • Legends' half decade of excellence culminated in November 2023 in Paris, where it managed Saudi Arabia's media campaign at the final World Expo 2030 Symposium, during which the Kingdom unveiled its vision for the exhibition in Riyadh.

Legends celebrates five years of PR and communications excellence

Retrieved on: 
Sunday, January 21, 2024

RIYADH, Saudi Arabia, Jan. 21, 2024 /PRNewswire/ -- Legends PR & Communications agency celebrated in January five years since its inception in 2019 in Riyadh.

Key Points: 
  • RIYADH, Saudi Arabia, Jan. 21, 2024 /PRNewswire/ -- Legends PR & Communications agency celebrated in January five years since its inception in 2019 in Riyadh.
  • Being a member is an international mark of excellence.
  • Gaining AMEC membership was a testimony to Legends' commitment to maintain and improve industry standards, as well as its compliance with the Barcelona Declaration of Measurement Principles, which were established to measure the efficiency of PR campaigns.
  • Legends' half decade of excellence culminated in November 2023 in Paris, where it managed Saudi Arabia's media campaign at the final World Expo 2030 Symposium, during which the Kingdom unveiled its vision for the exhibition in Riyadh.

The Legend of Zelda, Baldur’s Gate 3 and COCOON Lead Finalists for the 24th Annual Game Developers Choice Awards

Retrieved on: 
Tuesday, January 16, 2024

The finalists for the 24th Annual Game Developers Choice awards, the leading peer-based video game event celebrating the industry’s top games and developers, have been revealed.

Key Points: 
  • The finalists for the 24th Annual Game Developers Choice awards, the leading peer-based video game event celebrating the industry’s top games and developers, have been revealed.
  • The Game Developers Choice Awards are uniquely positioned as the leading video game awards that are nominated by, voted on, and decided by video game developers within the industry.
  • Any video game that was released and made publicly available during the 2023 calendar year is eligible for free nomination for the 2024 Game Developers Choice Awards.
  • As in years past, the Game Developers Choice Awards will be live-streamed alongside the Independent Games Festival Awards on the official GDC Twitch channel .