Ravensburger

For the Ultimate Fans: Disney Debuts Retail Experiences Including All-New ‘D23 Expo Marketplace’ at D23 Expo 2022

Retrieved on: 
Tuesday, June 21, 2022

For the ultimate Disney fans, D23 Expo 2022 will feature never-before-seen, limited-edition merchandise from across Disney, Pixar, Marvel, Star Wars, National Geographic, and more.

Key Points: 
  • For the ultimate Disney fans, D23 Expo 2022 will feature never-before-seen, limited-edition merchandise from across Disney, Pixar, Marvel, Star Wars, National Geographic, and more.
  • D23 EXPO MARKETPLACE: Debuting on the show floor this year is an all-new shopping experience, D23 Expo Marketplace.
  • MICKEYS OF GLENDALE: Mickeys of Glendale, the Walt Disney Imagineering store, will have three unique retail spaces for D23 Expo attendees to check out at the Anaheim Convention Center.
  • D23 Expo Shop x Mickeys of Glendale The Official Disney Fan Club and Mickeys of Glendale have joined forces to bring you the official merchandise of D23 Expo 2022.

Best Educational Toys & Media for Kids from Around the Globe - Spring 2022

Retrieved on: 
Saturday, May 28, 2022

APTOS, Calif., May 28, 2022 /PRNewswire-PRWeb/ -- Academics' Choice today congratulates all winners of the Spring 2022 Academics' Choice Awards, a prestigious seal of educational quality, reserved only for the best mind-building media and toys. The winners include teacher-approved, brain-boosting products from Creta Class, SimplyFun, The Learning Journey International LLC, Activites for Learning, Inc., Press4kids, GOFA INTERNATIONAL, Nanjing Jiqidao Intelligent Technology Co., Silver Comet Studios, OK Play, Oceanhouse Media, BYJU'S, Funny Panda, Beijing Yitongzhijia Education Technology Co., Purdue University College of Veterinary Medicine, Math for Love, NAEYC, Mrs Wordsmith, Sustainable Forestry Initiative, Ravensburger, Melon Rind, ThinkFun, and more! The full list of winners is posted online at http://www.academicschoice.com/2022.

Key Points: 
  • APTOS, Calif., May 28, 2022 /PRNewswire-PRWeb/ -- Academics' Choice today congratulates all winners of the Spring 2022 Academics' Choice Awards, a prestigious seal of educational quality, reserved only for the best mind-building media and toys.
  • The Academics' Choice Advisory Board consists of leading thinkers and graduates from Princeton, Harvard, George Washington University, and other reputable educational institutions.
  • "We are very happy and honored that one of the many products in Kidz Learn Applications, titled 'Kidz Learning Vocabulary and Math' received the Spring 2022 Academics' Choice Smart Media Award.
  • The journey in making educational digital products has been adventurous, mostly self reliant hence risky, educational, arduous and testing.

United States Toys Market Report 2022: Outdoor and Sports Segment Maintains a Major Market Share - Forecast to 2027 - ResearchAndMarkets.com

Retrieved on: 
Friday, April 29, 2022

The "United States Toys Market, Size, Share, Forecast 2022-2027, Industry Trends, Growth, Insights, Impact of COVID-19, Company Analysis" report has been added to ResearchAndMarkets.com's offering.

Key Points: 
  • The "United States Toys Market, Size, Share, Forecast 2022-2027, Industry Trends, Growth, Insights, Impact of COVID-19, Company Analysis" report has been added to ResearchAndMarkets.com's offering.
  • The toy industry has been evolving for years and is experiencing exponential enlargement in the United States.
  • The demand for toys has risen in the United States due to concern over the safety of the raw materials utilized in building toys.
  • United States toys range from Action Figures & Accessories, Arts & Crafts, Building Sets, Dolls, Explorative & Others Toys, Games/Puzzles, Infant/Toddler/Preschool Toys, Outdoor & Sports Toys, Plush, Vehicles, and Youth Electronics.

Global Games and Puzzle Market Analysis Report 2022 Featuring Hasbro, Mattel, Buffalo Games, & Ravensburger - ResearchAndMarkets.com

Retrieved on: 
Wednesday, April 6, 2022

The global games and puzzle market is projected to rise considerably in the next four years i.e.

Key Points: 
  • The global games and puzzle market is projected to rise considerably in the next four years i.e.
  • The report provides an in depth analysis of the global games and puzzle market by value, by type, by distribution channel, by licensing, by region.
  • The report also provides a detailed analysis of the COVID-19 impact on the global games and puzzle market.
  • The global games and puzzle market is fragmented with the presence of many major players.

Global Games and Puzzle Markets 2022-2026 by Type, Distribution Channel, Licensing, Region, Size & Trends with Impact of COVID-19

Retrieved on: 
Friday, April 8, 2022

The global games and puzzle market is projected to rise considerably in the next four years i.e.

Key Points: 
  • The global games and puzzle market is projected to rise considerably in the next four years i.e.
  • The report provides an in depth analysis of the global games and puzzle market by value, by type, by distribution channel, by licensing, by region.
  • The report also provides a detailed analysis of the COVID-19 impact on the global games and puzzle market.
  • The games and puzzle market can be divided into three segments: by type (games and puzzle), by distribution channel (brick & mortar and E-commerce), and by licensing (non-licensed and licensed).

Lingokids makes the leap into the physical world with the launch of a board game with Ravensburger

Retrieved on: 
Thursday, March 24, 2022

MADRID, March 24, 2022 /PRNewswire/ -- Lingokids , a Spanish startup specialising in digital content in English for young children, makes its first leap into the physical world with Ravensburger.

Key Points: 
  • MADRID, March 24, 2022 /PRNewswire/ -- Lingokids , a Spanish startup specialising in digital content in English for young children, makes its first leap into the physical world with Ravensburger.
  • It's a game with 64 cards that form 32 pairs of identical images, which exercises visual memory, cognitive ability, concentration and rapid thinking.
  • The game is now available in Germany, France, Italy and Spain and will soon be released in more countries.
  • Thomas Zumbuehl, International Category Director of Ravensburger, adds that "Ravensburger and Lingokids have the same objective: to support children in their personal development.

Lingokids makes the leap into the physical world with the launch of a board game with Ravensburger

Retrieved on: 
Thursday, March 24, 2022

MADRID, March 24, 2022 /PRNewswire/ -- Lingokids , a Spanish startup specialising in digital content in English for young children, makes its first leap into the physical world with Ravensburger.

Key Points: 
  • MADRID, March 24, 2022 /PRNewswire/ -- Lingokids , a Spanish startup specialising in digital content in English for young children, makes its first leap into the physical world with Ravensburger.
  • It's a game with 64 cards that form 32 pairs of identical images, which exercises visual memory, cognitive ability, concentration and rapid thinking.
  • The game is now available in Germany, France, Italy and Spain and will soon be released in more countries.
  • Thomas Zumbuehl, International Category Director of Ravensburger, adds that "Ravensburger and Lingokids have the same objective: to support children in their personal development.

At the launch of Spielwarenmesse Digital: Announcement of ToyAward winners

Retrieved on: 
Wednesday, February 2, 2022

NUREMBERG, Germany, Feb. 2, 2022 /PRNewswire/ -- As an important quality seal, the ToyAward from Spielwarenmesse enjoys a special prominence in the international toy industry. At the opening of Spielwarenmesse Digital, this year's prize winners were announced. In the PreSchool category, the winner was the 'Emergency Doctor's Backpack' from Legler. Hutter Trade GmbH & Co. KG & DUJARDIN took the award in the SchoolKids category with 'Fabulus Elexus'. Meanwhile, 'echoes – the Audio Mystery Game' from Ravensburger was the winner for Teenager & Adults, and OPPI claimed first place in the Startup category with 'Piks'. 'Animal Friends' from Fischertechnik took first prize in the new Sustainability category. There were no nominees, and hence no winners, in the Baby & Infant group this year.

Key Points: 
  • At the opening of Spielwarenmesse Digital, this year's prize winners were announced.
  • There were no nominees, and hence no winners, in the Baby & Infant group this year.
  • An overview of all nominees and winners is available in the ToyAward Special Area on Spielwarenmesse Digital.
  • The trade fair and marketing services provider Spielwarenmesse eG is the organiser of the Spielwarenmesse the leading international trade fair for toys, hobbies and leisure.

At the launch of Spielwarenmesse Digital: Announcement of ToyAward winners

Retrieved on: 
Wednesday, February 2, 2022

NUREMBERG, Germany, Feb. 2, 2022 /PRNewswire/ -- As an important quality seal, the ToyAward from Spielwarenmesse enjoys a special prominence in the international toy industry. At the opening of Spielwarenmesse Digital, this year's prize winners were announced. In the PreSchool category, the winner was the 'Emergency Doctor's Backpack' from Legler. Hutter Trade GmbH & Co. KG & DUJARDIN took the award in the SchoolKids category with 'Fabulus Elexus'. Meanwhile, 'echoes – the Audio Mystery Game' from Ravensburger was the winner for Teenager & Adults, and OPPI claimed first place in the Startup category with 'Piks'. 'Animal Friends' from Fischertechnik took first prize in the new Sustainability category. There were no nominees, and hence no winners, in the Baby & Infant group this year.

Key Points: 
  • At the opening of Spielwarenmesse Digital, this year's prize winners were announced.
  • There were no nominees, and hence no winners, in the Baby & Infant group this year.
  • An overview of all nominees and winners is available in the ToyAward Special Area on Spielwarenmesse Digital.
  • The trade fair and marketing services provider Spielwarenmesse eG is the organiser of the Spielwarenmesse the leading international trade fair for toys, hobbies and leisure.

Revenue of Indoor and Online Games Market Soar After Coronavirus Lockdown - Arizton

Retrieved on: 
Monday, September 20, 2021

The board games market size will reachUSD 29.87 billion by 2026, growing at a CAGR of 12.71%during the period 2021-2026.

Key Points: 
  • The board games market size will reachUSD 29.87 billion by 2026, growing at a CAGR of 12.71%during the period 2021-2026.
  • In the past decade, the popularity of board games soared with the launch of several new products into the market.
  • The market for board games has been strong despite intense competition from digital sources of entertainment.
  • Companies catering to the board games market are focusing on regaining topline market growth by prioritizing customer centric operations.