Board game

Global Tabletop Games Market Poised for Steady Growth, Fueled by Resurgence in Analog Entertainment - ResearchAndMarkets.com

Retrieved on: 
Thursday, November 16, 2023

In 2023, the global tabletop games market was valued at $23.58 billion and is expected to reach $37.11 billion by 2028.

Key Points: 
  • In 2023, the global tabletop games market was valued at $23.58 billion and is expected to reach $37.11 billion by 2028.
  • The rising preference for games like board games, card games, and strategy-based games, particularly among millennials, has contributed to the growing demand for tabletop games.
  • The global tabletop games market is segmented as follows:
    By Type: The market includes three segments: Board Games, Puzzles, and Playing Cards.
  • Leading companies in the tabletop games market include Ravensburger, Mattel, Inc., Buffalo Games, Goliath Games, LLC, Hasbro Inc., Asmodee, CMON Games, North Star Games, Zobmondo, and Grey Fox Games.

Gibson Energy Announces 2024 Capital Budget and Addition of Two New Directors to its Board

Retrieved on: 
Monday, December 4, 2023

CALGARY, AB, Dec. 4, 2023 /PRNewswire/ - Gibson Energy Inc. ("Gibson" or the "Company") announced today target growth(1) capital expenditures of $150 million in 2024.

Key Points: 
  • CALGARY, AB, Dec. 4, 2023 /PRNewswire/ - Gibson Energy Inc. ("Gibson" or the "Company") announced today target growth(1) capital expenditures of $150 million in 2024.
  • Additionally, Gibson's Board of Directors has approved the allocation of between $40 million and $45 million in replacement(1) capital expenditures in 2024.
  • "Maria and Khalid joining the Board has deepened our expertise in the US market, specifically in global trading and marine terminals."
  • With these changes, Gibson's Board will comprise eleven directors, five of whom will have been appointed in the past three years, demonstrating its commitment to board rejuvenation and strong governance practices.

Global Table Top Games Market Report 2023: A $37 Billion Market by 2028

Retrieved on: 
Monday, November 13, 2023

DUBLIN, Nov. 13, 2023 /PRNewswire/ -- The "Global Table Top Games Market: Trends and Forecast to 2028" report has been added to ResearchAndMarkets.com's offering.

Key Points: 
  • DUBLIN, Nov. 13, 2023 /PRNewswire/ -- The "Global Table Top Games Market: Trends and Forecast to 2028" report has been added to ResearchAndMarkets.com's offering.
  • The global table top games market was valued at US$23.58 billion in 2023, and is expected to be worth US$37.11 billion in 2028.
  • Another important driver of the expansion of the table-top games market has been the growing acceptance of board games at game bars and cafes.
  • The table top games market is determined to grow at a CAGR of 5.80% over the forecasted period of 2023-2028.

Shift Towards Indoor Games and Educational Toys: Driving Growth in the Global Toys and Games Market - ResearchAndMarkets.com

Retrieved on: 
Tuesday, October 24, 2023

The global toys and games market is divided into five regions: Asia Pacific, North America, Europe, Latin America, and the Middle East and Africa.

Key Points: 
  • The global toys and games market is divided into five regions: Asia Pacific, North America, Europe, Latin America, and the Middle East and Africa.
  • Shift Towards Indoor Games: Changing lifestyles and habits have led to a shift towards indoor games, boosting demand for toys and games.
  • Increasing Adoption of Mobile and PC Games: The popularity of mobile and PC games poses a challenge to traditional toys and games.
  • The COVID-19 pandemic initially disrupted the global toys and games market due to supply chain challenges, store closures, and changing consumer preferences.

Global Toys and Games Market Expected to Reach $342.04 Billion by 2023: Fostering Creativity and Values in Children

Retrieved on: 
Thursday, October 19, 2023

The global toys and games market is divided into five regions: Asia Pacific, North America, Europe, Latin America, and the Middle East and Africa.

Key Points: 
  • The global toys and games market is divided into five regions: Asia Pacific, North America, Europe, Latin America, and the Middle East and Africa.
  • Shift Towards Indoor Games: Changing lifestyles and habits have led to a shift towards indoor games, boosting demand for toys and games.
  • Increasing Adoption of Mobile and PC Games: The popularity of mobile and PC games poses a challenge to traditional toys and games.
  • The COVID-19 pandemic initially disrupted the global toys and games market due to supply chain challenges, store closures, and changing consumer preferences.

Sabio Releases 2023 QSR Audience Trends Report

Retrieved on: 
Wednesday, September 6, 2023

TORONTO, Sept. 6, 2023 /PRNewswire/ -- Sabio Holdings Inc. (TSXV: SBIO; OTCQX: SABOF) (the "Company" or "Sabio"), a leading provider of Connected TV ("CTV")/over-the-top ("OTT") advertising platforms validated by performance, today announced that its wholly-owned Sabio Inc. has released its 2023 QSR Audience Trends Report. The findings, which were sourced using Sabio's first-party data and validated by the company's exclusive measurement and analytics partner, App Science® ("App Science"), provide advertisers with valuable insights about QSR consumers, including their lifestyle habits and purchase behaviors.

Key Points: 
  • Report finds QSR consumers are more than 2x as likely to have the XUMO, Pluto TV, Crackle, and Disney+ CTV streaming apps compared to the General Market
    TORONTO, Sept. 6, 2023 /PRNewswire/ -- Sabio Holdings Inc. (TSXV: SBIO; OTCQX: SABOF) (the "Company" or "Sabio"), a leading provider of Connected TV ("CTV")/over-the-top ("OTT") advertising platforms validated by performance, today announced that its wholly-owned Sabio Inc. has released its 2023 QSR Audience Trends Report.
  • The report features in-depth mobile, streaming, and location insights, which may be used to improve current and future QSR advertising campaigns.
  • Visit www.sabio.inc/reports/2023-qsr-trends-report to download Sabio's 2023 QSR Audience Trends Report.
  • Just as Sabio's 2023 QSR Audience Trends Report provides QSR consumer insights based on Sabio's first-party data, recent and upcoming audience trends reports feature more of Sabio's top-performing verticals.

​Ageless Innovation Announces “Reach Out and Play”: A National Initiative Designed to Combat Social Isolation and Create Meaningful Connections for Older Adults Through the Power of Play

Retrieved on: 
Tuesday, June 13, 2023

Earlier this year, US Surgeon General Dr. Vivek Murthy issued an advisory regarding the epidemic of loneliness and isolation.

Key Points: 
  • Earlier this year, US Surgeon General Dr. Vivek Murthy issued an advisory regarding the epidemic of loneliness and isolation.
  • Ageless Innovation’s Reach Out and Play initiative is an opportunity for everyone to come together to spotlight this issue and begin providing actionable solutions.
  • “Science has shown the power of human connection and the health threats of chronic loneliness or social isolation.
  • To learn more about Ageless Innovation’s Reach Out and Play campaign, and how you can create and register your own event, email [email protected] .

The Last Gameboard Concludes Beta, Partners with International Game Developers Association (IGDA) to Preview Digital Tabletop Gaming System with OpenSDK to Developers at GDC 2023

Retrieved on: 
Monday, March 20, 2023

DENVER, March 20, 2023 /PRNewswire/ -- The Last Gameboard, Inc., the world's first social gaming platform that blends physical objects with seamless, multi-user gameplay to enhance social interactions and build community, today announced the end of its Beta ahead of the Games Developers Conference 2023. Ahead of its full consumer launch, The Last Gameboard has partnered with the International Game Developers Association (IGDA) to preview the digital tabletop gaming system at Booth N2833 for developers within the IGDA community. With a mission of changing social gaming for all, The Last Gameboard offers an Open SDK to democratize social game publishing - making it easy for developers to create, contribute, and sell their games through the platform.

Key Points: 
  • Ahead of its full consumer launch, The Last Gameboard has partnered with the International Game Developers Association (IGDA) to preview the digital tabletop gaming system at Booth N2833 for developers within the IGDA community.
  • Created by gamers for gamers, The Last Gameboard is the only social gaming console that allows gamers to host concurrent play and use physical game pieces.
  • Game developers can reference the brand's full developers guide for more information on everything needed to build games that take full advantage of all of the Gameboard features.
  • To order a Gameboard, learn about partnering with The Last Gameboard as a developer, or learn more about the company visit www.lastgameboard.com .

Global Board Games Market Report 2022: Mobile Applications as Part of the Gaming Experience Gain Traction - ResearchAndMarkets.com

Retrieved on: 
Tuesday, March 7, 2023

The demand for traditional tabletop games is anticipated to increase as playing cards and board games become more and more common as recreational activities.

Key Points: 
  • The demand for traditional tabletop games is anticipated to increase as playing cards and board games become more and more common as recreational activities.
  • Global Board Games Market is segmented on the basis of Game Type, Distribution channel, Game theme, and region.
  • Based on region, the global Board Games market is segmented into North America, Europe, Asia-Pacific, South America, and MEA.
  • Vendors use mobile applications to help with gameplay in addition to porting popular board game versions to mobile platforms.

Introducing the Sastanaqqam Project: What is it; Who are we building this for? 

Retrieved on: 
Monday, December 5, 2022

For every aspect of the project, they have a Whitepaper, Pitch Deck, and articles covering everything in more detail.

Key Points: 
  • For every aspect of the project, they have a Whitepaper, Pitch Deck, and articles covering everything in more detail.
  • So, for this article, we will give you a brief summary and link to there in-depth websites for more information.
  • Anyone can buy Blue Tokens with cryptocurrency or fiat currency using the Sastana Wallet , Sastanaqqam's non-custodial Smart Wallet.
  • Stay connected to Sastanaqqam online and across social media to find out when they are launching various parts of the project to the public!