Oculus (brand)

‘Preventing Outages in 2023: What We Can Learn from Recent Failures’ Provides Analysis of Internet Failures and Key Learnings

Retrieved on: 
Tuesday, January 31, 2023

The full white paper, Preventing Outages in 2023: What We Can Learn From Recent Failures, is available for download here (no registration required).

Key Points: 
  • The full white paper, Preventing Outages in 2023: What We Can Learn From Recent Failures, is available for download here (no registration required).
  • “What the recent failures from Internet giants demonstrate is that the question of the next outage is not if, but when,” says Dritan Suljoti, Chief Product and Technology Officer of Catchpoint.
  • Automate intelligently – design and test automation to ensure there are no bugs hiding in the code.
  • Be prepared to take fast action to remediate outages as they occur, for example, switching to a backup solution or dropping the third-party causing the issue.

Virtusa Sponsors FutureHack 2022 by Emirates NBD with AWS

Retrieved on: 
Tuesday, December 13, 2022

FutureHack 2022 was powered by Virtusa's Open Innovation Platform (OIP) hosted on the recently launched AWS Middle East (UAE) Region.

Key Points: 
  • FutureHack 2022 was powered by Virtusa's Open Innovation Platform (OIP) hosted on the recently launched AWS Middle East (UAE) Region.
  • The challenge statements provided by Emirates NBD were focused on Seamless Smart Payments, SME Simplified, and Monetizing Your Data.
  • The shortlisted teams presented a demo of their pitches to the judging panel from Emirates NBD, HackMasters, and Virtusa.
  • Hemant Julka, SVP Head of Fintech and Partnerships, Emirates NBD, added,"It was a great experience to work closely with Virtusa, AWS, and HackMasters, to make FutureHack 2022 a success, with participation from hackers across the globe.

Rocket Software to Present on A Better Approach to Modernization Without Disruption at Gartner® IT Infrastructure, Operations & Cloud Strategies Conference

Retrieved on: 
Thursday, December 1, 2022

“To compete in today's digital world, organizations must modernize, or risk being left behind--but the perception that modernization comes with significant disruption still persists,” said Buckellew. “My colleagues and I are eager to share with Gartner IOCS attendees not only why this is no longer true, but how they can approach their business's modernization needs without disruption--continuing to deliver mission-critical services without missing a beat."

Key Points: 
  • Rocket Software will be participating as a Premier Exhibitor at the event, taking place from December 6-9, 2022, in Las Vegas, Nevada.
  • Rocket Software experts Phil Buckellew, President, Infrastructure Modernization Unit; Kyle McNabb, Vice President, Solution & Partner Marketing; Jeff Cherrington, Vice President, Product Management, Infrastructure Modernization Unit; and Tim Willging, Rocket Fellow, Infrastructure Modernization will host Rocket Software: A Better Approach to Modernization.
  • Rocket Software partners with the largest Fortune 1000 organizations to solve their most complex IT challenges across Applications, Data and Infrastructure.
  • Rocket Software enables organizations to modernize in place with a hybrid cloud strategy to protect investment, decrease risk and reduce time to value.

Global Location-based Entertainment Market Forecast Report 2022: A $2.91 Billion Market by 2028 - Opportunities in the Development and Integration of Advanced Technologies and Tools - ResearchAndMarkets.com

Retrieved on: 
Tuesday, November 29, 2022

The location-based entertainment market size is expected to grow from US$ 1,444.92 million in 2022 to US$ 2,918.91 million by 2028.

Key Points: 
  • The location-based entertainment market size is expected to grow from US$ 1,444.92 million in 2022 to US$ 2,918.91 million by 2028.
  • The development of 360-degree virtual reality (VR) technology is anticipated to significantly contribute to the location-based entertainment market's expansion during the forecast period.
  • These developments are prompting major location-based entertainment market players to work with technology providers and advance LBE technology.
  • In the years to come, it is predicted that these elements will encourage the growth of the worldwide location-based entertainment market.

Thin-Film Encapsulation (TFE) Market worth $223 million by 2027 - Exclusive Report by MarketsandMarkets™

Retrieved on: 
Thursday, November 10, 2022

CHICAGO, Nov. 10, 2022 /PRNewswire/ -- Thin-Film Encapsulation (TFE) Market size is estimated to be USD 99 million in 2022 and is projected to reach USD 223 million by 2027, at a CAGR of 19.4%according to a new report by MarketsandMarkets.

Key Points: 
  • CHICAGO, Nov. 10, 2022 /PRNewswire/ -- Thin-Film Encapsulation (TFE) Market size is estimated to be USD 99 million in 2022 and is projected to reach USD 223 million by 2027, at a CAGR of 19.4%according to a new report by MarketsandMarkets.
  • Organic layer deposition to hold larger share of Thin-Film Encapsulation (TFE) Market during the forecast period.
  • The flexible OLED display TFE market for smartphones application is expected to hold the largest share during the forecast period.
  • The Thin-Film Encapsulation (TFE) Market for North Americas is expected to hold the second largest size during the forecast period.

Thin-Film Encapsulation (TFE) Market worth $223 million by 2027 - Exclusive Report by MarketsandMarkets™

Retrieved on: 
Thursday, November 10, 2022

CHICAGO, Nov. 10, 2022 /PRNewswire/ -- Thin-Film Encapsulation (TFE) Market size is estimated to be USD 99 million in 2022 and is projected to reach USD 223 million by 2027, at a CAGR of 19.4%according to a new report by MarketsandMarkets.

Key Points: 
  • CHICAGO, Nov. 10, 2022 /PRNewswire/ -- Thin-Film Encapsulation (TFE) Market size is estimated to be USD 99 million in 2022 and is projected to reach USD 223 million by 2027, at a CAGR of 19.4%according to a new report by MarketsandMarkets.
  • Organic layer deposition to hold larger share of Thin-Film Encapsulation (TFE) Market during the forecast period.
  • The flexible OLED display TFE market for smartphones application is expected to hold the largest share during the forecast period.
  • The Thin-Film Encapsulation (TFE) Market for North Americas is expected to hold the second largest size during the forecast period.

RFOX Launches the RFOX Metahack 2022, a Web 3.0 Hackathon Presented by Padang & Co

Retrieved on: 
Friday, September 9, 2022

HO CHI MINH CITY, Vietnam, Sept. 9, 2022 /PRNewswire/ -- Metaverse company RFOX has introduced the RFOX Metahack 2022, a hackathon that will foster the development of creative Web 3.0 solutions to important challenges in the quest to shape the future of the Internet. Interested innovators can submit their applications to the hackathon on the RFOX Metahack 2022 website until September 30, 2022, at 11:59pm (GMT+8).

Key Points: 
  • Interested innovators can submit their applications to the hackathon on the RFOX Metahack 2022 website until September 30, 2022, at 11:59pm (GMT+8).
  • The RFOX Metahack 2022 aims to bring together innovative, talented individuals and teams who understand technologies like blockchain, crypto, and DeFi.
  • The RFOX Metahack 2022 welcomes innovators to work with existing tools within the RFOX ecosystem and build new products and services to expand it.
  • The RFOX Metahack 2022 is divided into four parts:
    Info Session.During this segment, RFOX introduces the hackathon's overall program challenge statements to participants.

Video Games Market to Grow Three-Fold, Surpassing US$ 510 Billion by 2031; Google and Meta to be the Trendsetters

Retrieved on: 
Thursday, August 25, 2022

NEW YORK, Aug. 25, 2022 /PRNewswire/ -- The global video games market is likely to grow at 13% CAGR between 2021 and 2031. Global video games sales are expected to reach almost US$ 510 billion by 2031, with developing countries accounting for sizeable demand during the forecast period (2021-2031).

Key Points: 
  • The video games market analysis offered by Fact.MR scrutinizes key growth factors that are impacting sales in the market.
  • NEW YORK, Aug. 25, 2022 /PRNewswire/ --The global video games market is likely to grow at 13% CAGR between 2021 and 2031.
  • Global video games sales are expected to reach almost US$ 510 billion by 2031 , with developing countries accounting for sizeable demand during the forecast period (2021-2031).
  • The video game market continues to witness steady growth, prompting tech giants such as Google, Microsoft Facebook, and Apple to enter this lucrative space.

Video Games Market to Grow Three-Fold, Surpassing US$ 510 Billion by 2031; Google and Meta to be the Trendsetters

Retrieved on: 
Thursday, August 25, 2022

NEW YORK, Aug. 25, 2022 /PRNewswire/ -- The global video games market is likely to grow at 13% CAGR between 2021 and 2031. Global video games sales are expected to reach almost US$ 510 billion by 2031, with developing countries accounting for sizeable demand during the forecast period (2021-2031).

Key Points: 
  • The video games market analysis offered by Fact.MR scrutinizes key growth factors that are impacting sales in the market.
  • NEW YORK, Aug. 25, 2022 /PRNewswire/ --The global video games market is likely to grow at 13% CAGR between 2021 and 2031.
  • Global video games sales are expected to reach almost US$ 510 billion by 2031 , with developing countries accounting for sizeable demand during the forecast period (2021-2031).
  • The video game market continues to witness steady growth, prompting tech giants such as Google, Microsoft Facebook, and Apple to enter this lucrative space.