Terminator

IMAX Names Anne Globe as Chief Marketing Officer

Retrieved on: 
Tuesday, January 16, 2024

PLAYA VISTA, Calif., Jan. 16, 2024 /PRNewswire/ -- IMAX Corporation (NYSE: IMAX) has named entertainment marketing executive Anne Globe as Chief Marketing Officer (CMO) of IMAX. In her role, Globe will oversee all brand, film marketing, creative, and social media for the global entertainment technology platform. Previously, Globe served as CMO of Skydance Media as well as DreamWorks Animation.

Key Points: 
  • Former CMO of Skydance Media, Dreamworks Animation to Lead Brand, Film Marketing, Creative, and Social Media Worldwide for Entertainment Technology Platform
    PLAYA VISTA, Calif., Jan. 16, 2024 /PRNewswire/ -- IMAX Corporation (NYSE: IMAX) has named entertainment marketing executive Anne Globe as Chief Marketing Officer (CMO) of IMAX.
  • In her role, Globe will oversee all brand, film marketing, creative, and social media for the global entertainment technology platform.
  • Previously, Globe served as CMO of Skydance Media as well as DreamWorks Animation.
  • Anne has served as an adjunct professor for the University of Southern California's Business of Cinematic Arts program since 2018.

Is AI coming for our kids? Why the latest wave of pop-cultural tech anxiety should come as no surprise

Retrieved on: 
Thursday, September 7, 2023

The global panic around AI’s co-option of children’s play and cultures has manifested unpredictably.

Key Points: 
  • The global panic around AI’s co-option of children’s play and cultures has manifested unpredictably.
  • Earlier this year, a Swiss comedian created a film trailer for an imagined remake of the beloved children’s story Heidi using the AI tool Gen-2.
  • This isn’t the first time AI has been used to re-imagine representations of childhood through the creation of cultural artefacts.

M3GAN and AI dolls

    • One of the most successful horror films of 2022, M3GAN, depicts the disturbing results of a grieving girl’s friendship with an ultra-lifelike AI-powered doll.
    • A clip of M3GAN dancing (her face expressionless as her body emulates moves from youth dance trends on social media) went viral to an extent the director called “unbelievable.” M3GAN strikes a cultural chord, embodying our discomfort with how AI co-opts and twists children’s culture.
    • The Artifice Girl (2022) depicts an AI-generated nine-year-old designed to lure predators online, highlighting debates about AI ethics.
    • When AI tools pervert children’s culture, they spark our deepest fears about AI’s inhuman modes of intelligence.

The long history of childhood techno-phobia

    • Cultural anxieties about AI’s infiltration of children’s culture continue a long history of pop cultural preoccupations with dangerous interactions between children and technologies that cannot be trusted.
    • With Poltergeist (1982), the world was enthralled by five-year-old Carol Anne’s haunting statement, “They’re here…” She was listening to poltergeists through the family’s television.
    • This resonated with parents concerned with children’s screen time, as well as video games, Dungeons and Dragons and Satanic ritual abuse.

AI is a lightning rod for fear

    • In May, AI companies made headlines when they linked AI to potential human extinction.
    • While experts dismissed these claims, perceptions of AI as a significant threat echoes the horrors of AI depicted in film.
    • While we shouldn’t be swept up by moral panics, children’s use and understanding of AI should be addressed.
    • UNICEF is embedding children’s rights into global AI policy and the World Economic Forum has released an AI for children toolkit.

2001: A Space Odyssey still leaves an indelible mark on our culture 55 years on

Retrieved on: 
Monday, July 10, 2023

It is a work of extraordinary imagination that has transcended film history to become something of a cultural marker.

Key Points: 
  • It is a work of extraordinary imagination that has transcended film history to become something of a cultural marker.
  • It is not an exaggeration to say that 2001 single-handedly reinvented the science fiction genre.
  • The visuals, music and themes of 2001 left an inedible mark on subsequent science fiction that is still evident today.
  • You just don’t do that.” By that point, the golden age of science fiction film had run its course.
  • The narrative was linear, but radically, spanning aeons and ending in a timeless realm, all without a conventional movie score.

Vietnam

    • The war in Vietnam was already a highly divisive issue and was spiralling into a crisis.
    • The Tet offensive, which began on January 31 1968, had claimed tens of thousands of lives.
    • As US involvement in Vietnam escalated, domestic unrest and violence at home intensified.
    • They fuelled what Variety magazine called the “coffee cup debate” over “what the film means”, which is still ongoing today.

Beyond the hype: How AI could change the game for social science research

Retrieved on: 
Monday, July 3, 2023

With the emergence of advanced AI systems, the way social science research is conducted could change.

Key Points: 
  • With the emergence of advanced AI systems, the way social science research is conducted could change.
  • But our article also raises questions about how AI can be harnessed for social science research while also ensuring transparency and replicability.

Using AI in research

    • There are a number of possible ways AI could be used in social science research.
    • AI could act as a research assistant by processing enormous volumes of human conversations from the internet and offering insights into societal trends and human behaviour.
    • Another possibility could be using AI as actors in social experiments.

Obstacles lie ahead

    • While the potential for a fundamental shift in social science research is profound, so are the obstacles that lie ahead.
    • Despite the human-like appearance of responses from models such as ChatGPT, these large language models are not human stand-ins.
    • Large language models are trained on a vast number of cultural products including books, social media texts and YouTube replies.

Bias is a major concern

    • A primary concern lies in the quality and breadth of the data that trains AI models, including large language models.
    • This bias reproduction is a major concern because it could amplify the very disparities social scientists strive to uncover in their research.

AI literacy is key

    • AI systems sometimes generate hallucinated facts — statements that sound credible, but are incorrect.
    • Since generative AI lacks awareness, it presents these hallucinations without any indication of uncertainty.
    • The importance of AI literacy can’t be overstressed.

Striking a balance

    • Our focus should not be on preventing a far-off Skynet scenario, but on the concrete issues that AI brings to the table now.
    • By striking a balance between leveraging AI’s potential and managing its tangible challenges, we can guide the integration of AI into social sciences responsibly, ethically, and to the benefit of all.

Comet Announces Return of Comet Fest Fan Festival in 2024

Retrieved on: 
Thursday, June 29, 2023

COMET , the top destination on free TV for fans of sci-fi and fantasy entertainment franchises, today announced the return of the Comet Fest fan festival in 2024.

Key Points: 
  • COMET , the top destination on free TV for fans of sci-fi and fantasy entertainment franchises, today announced the return of the Comet Fest fan festival in 2024.
  • The network’s first annual Comet Fest, which ran June 16-18, 2023, garnered record-setting success for Comet.
  • Comet Fest drove fan engagement across Comet’s platforms with a surge in ratings delivering an increase of 82% in the time period and thousands of entries into the first ever Comet Fest cosplay and digital contests.
  • “We expect Comet Fest 2024 to surpass these results as we celebrate the AI android-themed franchises that have inspired the imaginations of fans around the world.”

INSPIRED REPORTS FIRST QUARTER 2023 RESULTS

Retrieved on: 
Wednesday, May 10, 2023

New Contracts – Inspired signed the following new contracts in the first quarter 2023:

Key Points: 
  • New Contracts – Inspired signed the following new contracts in the first quarter 2023:
    Mozzarbet for Virtuals Plug and Play in three new African territories.
  • The full rollout of 6,500 "Vantage" terminals to these two major customers is expected to be complete by the end of 2023.
  • Currency Movement represents the difference between the results in our reporting currency (USD) and the results on a functional currency at constant rate basis.
  • ET / 2:00 p.m. UK on Wednesday, May 10, 2023 to discuss the financial results and general business trends.

Originality.AI Launches the First AI Tool Available to Detect Content Created by Popular AI Writing Tools

Retrieved on: 
Monday, December 5, 2022

COLLINGWOOD, Ontario, Dec. 5, 2022 /PRNewswire-PRWeb/ -- With the proliferation of artificial intelligence (AI) writing tools publishers are concerned that the content being created by their writers is AI-generated and not original work.

Key Points: 
  • COLLINGWOOD, Ontario, Dec. 5, 2022 /PRNewswire-PRWeb/ -- With the proliferation of artificial intelligence (AI) writing tools publishers are concerned that the content being created by their writers is AI-generated and not original work.
  • The problem is that Google has made it clear, AI-generated content, without the addition of extra value, is against their policies.
  • We think of the AI built at Originality.AI to be the good version of the Terminator AI working for our benefit to detect other AI-generated content."
  • A recent study showed that Originality.AI was successfully able to detect AI-generated content by several of the most popular tools including Jasper.AI, Rytr.me and WriteSonic.com.

Global Visual Effects Market Report to 2027 - Featuring Blackmagic Design, Animal Logic, Worldwide FX and Red Giant Software Among Others - ResearchAndMarkets.com

Retrieved on: 
Friday, October 28, 2022

These visual effects are commonly utilised in TV shows, movies, video games, advertisements, and other forms of media.

Key Points: 
  • These visual effects are commonly utilised in TV shows, movies, video games, advertisements, and other forms of media.
  • They are essential to the making of films because they make it possible to create appealing effects.
  • There is an increasing need for creativity in visual effects for novel experiences like augmented reality (AR).
  • The need for high-definition (HD) VFX experiences by consumers will saturate the VFX market in the upcoming years with opportunities.

7x NFL Pro Bowl Selection Patrick Willis Announces Launch of Universe 52 Community

Retrieved on: 
Wednesday, October 12, 2022

NEW YORK, Oct. 12, 2022 /PRNewswire/ -- Patrick Willis, one of the most highly-regarded middle linebackers in the illustrious history of the National Football League (NFL), today announced the launch of Universe 52, a private, members-only community where fans can interact with Patrick and other members and unlock access to exclusive member perks. Starting today, fans will now have the opportunity to purchase a premium NFT member pass that yields entry to the community from the Universe 52 Collection.

Key Points: 
  • Starting today, fans will now have the opportunity to purchase a premium NFT member pass that yields entry to the community from the Universe 52 Collection.
  • "I'm so excited to introduce the Universe 52 community, and to work with Fanaply to create even more opportunities to meet, interact, and build relationships with my fan community."
  • "Patrick Willis and his Universe 52 collection are ushering in a new era of fandom tied to digital collectibles.
  • Fans can visit fanaply.com/creator/patrickwillis to join the Universe 52 community and purchase NFT member passes using credit or debit card, or cryptocurrency.

Random Games Raises $7.6 Million Seed Round to Launch the Unioverse Videogame Franchise

Retrieved on: 
Tuesday, September 20, 2022

Random Games, a new studio reinventing the videogame business through a combination of community empowerment and blockchain, raised a $7.6 million seed round of funding.

Key Points: 
  • Random Games, a new studio reinventing the videogame business through a combination of community empowerment and blockchain, raised a $7.6 million seed round of funding.
  • View the full release here: https://www.businesswire.com/news/home/20220920005500/en/
    Random Games is creating the Unioverse , a massive community-owned franchise that flips the script on the relationship between developer, gamer and fan.
  • In addition to fostering creativity in its community, Random Games is actively seeking independent studios of all sizes to develop games set in the Unioverse.
  • Random Games will use the new funding to expand its team, begin work on its first Unioverse games and develop AAA-quality game assets freely available to the community.